Make a Treasure Map
Pirates need maps! Together you’ll draw a simple bird’s-eye map of a room you both know — looking down on it as if from up near the ceiling — then hide a “treasure” and mark it with an X so someone can follow the map to find it. This is one of the first times a child meets a big idea: a little drawing on paper can stand for a whole real room. Keep it playful and proud — the early maps will look more like scribbly pictures than real maps, and that’s exactly right.
- Walk the space and name the big things — the bed, the door, the window, the rug, the toy box. These landmarks become the anchors for “X marks the spot.”
- Imagine looking down from above. Ask, “if you were a little bird up near the ceiling, what would the bed look like from the top?” Standing on a step (with you holding on) or looking at a photo taken from high up makes the bird’s-eye view easier.
- Draw the big landmarks on paper. On a large sheet, draw the big things first and roughly where they go — bed here, door there. Don’t worry about size or straight lines; a blob for the bed is perfect.
- Hide the treasure and mark the X. Hide a small toy somewhere safe, then mark a big X on the map where it is, talking it through: “the treasure is under the chair, so the X goes here, near the chair.”
- Someone follows the map to find it, reading the X out loud: “go past the bed… the X is beside the toy box!”
- Swap roles — now you hide a treasure and draw a quick map, and your child follows yours; following a grown-up’s map is often easier and builds confidence.
Variation: make the bird’s-eye view easier by starting tiny — map a single tabletop or a dollhouse, placing toy furniture and then drawing each piece from straight above.
Variation: once one room is easy, map the garden, or the route to the park, drawing the path with its landmarks (the gate, the big tree, the postbox); or photograph the room and let your child draw the X and landmarks right on top. Add a simple key (a red circle means a chair) for extra challenge.
Requirements
- Space: A familiar, well-known space the child can see and walk around — their own bedroom, the living room, or the garden. Familiarity matters more than size; start small (one room, or even a tabletop) before the whole garden or a route.
- Surface: A table or the floor to draw on; a clipboard or large book lets the child draw while standing in the room and looking around, which helps them connect paper to space.
- Materials: Essentially free — a large sheet of paper and crayons or chunky markers, plus one small treasure to hide. Optional: a printed photo of the room to draw on top of, toy furniture or a dollhouse for the tabletop version, and stickers to use as map symbols.
- Participants: 1 child + an adult who models how to make a map (drawing landmarks from above, marking the X) and plays the finder following the child's map — and who makes a map for the child to follow, since swapping roles is half the fun. Siblings can join as extra hiders and seekers.
- Supervision: Light — the adult is mostly a play partner, but set ground rules first about where treasure can go (no climbing, nothing breakable, and outdoors stay within agreed boundaries).
Rationale & Objective
Making a map is a small act with a big cognitive payoff. To draw a room from above and mark where treasure is, a child has to grasp representational correspondence — the insight that a mark on paper stands for a real thing — which symbolic-development research treats as a genuine milestone, not a given (DeLoache, 1987, 2000; Liben & Downs, 1989). They also wrestle with scale (a whole room shrunk onto a page) and with an allocentric, bird’s-eye viewpoint unlike the ground-level view they actually live in. This is large-scale spatial reasoning — thinking about the layout of a navigable space — and it nicely complements the small-scale, in-the-hand shape work in the rest of this subdomain; Uttal (2000) argues the relationship runs both ways, with maps both serving as tools children use and helping accelerate spatial development. Along the way the activity is a natural home for positional and route language — above, below, beside, between, in front of, behind, go past — the very vocabulary named in Common Core K.G.A.1, Head Start ELOF P-MATH 10, and the EYFS aim to describe a familiar route using words like in front of and behind.
Honest framing — true map understanding develops slowly and is still very much emerging at five; children this age routinely struggle with scale, with alignment (map and room facing different ways), and with the bird’s-eye viewpoint itself (Liben & Downs, 1993). Expect a side-on picture of the room rather than an accurate plan, and treat early drawings as schematic and proud, not precise. This plants the seed — it gives “a drawing that stands for real space” a fun first outing — and the evidence that map experience supports spatial development is largely correlational.
Progress Indicators
- Early: draws a picture of the room from the side (a bed seen front-on, a tree standing up) or scatters random objects on the page, and can’t yet use the drawing to find anything — but loves the hiding and seeking, marks an enthusiastic X, and is starting to hear position words like under and behind.
- Developing: places two or three real landmarks (bed, door, toy box) in roughly the right relative positions, marks an X near the treasure’s spot, and finds the treasure when following the map with a lot of adult help.
- Proficient: draws a recognisable top-down arrangement of the main landmarks — you can tell which blob is which and they’re in believable places — and uses their own map to locate the treasure mostly independently, narrating the route with position words.
- Advanced: keeps the landmarks in correct relative positions and roughly proportioned, adds a simple key or invented symbols, both follows a map and gives spoken route directions (“go past the sofa, the X is between the bookshelf and the door”), and can stretch to a bigger space like the garden.
Safety Notes
- Set hiding-spot rules before you start: no climbing on furniture, nothing breakable or precious, and no hiding things inside cupboards, drawers, or appliances with a latching or heavy lid that could shut on a hand.
- Keep treasures and toys age-appropriate — avoid small parts that could choke a younger child who joins the hunt.
- For garden or outdoor mapping, supervise actively and agree clear boundaries, staying away from roads and gates, ponds or pools, tools, and any unstable structures.
- Use child-safe crayons or chunky markers, and keep sharp pencils away from younger siblings.
Hints
- Playfulness: lean all the way into the pirate fantasy — a pirate voice, paper aged with a crumple, a dotted walk-this-way trail, and a bold red X, with a triumphant “X marks the spot!” when the treasure turns up.
- Sustain interest: keep swapping who hides and who seeks and change the treasure each round (a sticker, a snack, a tiny toy); following the map you drew is usually easier and more rewarding than making one, so alternate to keep the wins coming.
- Common mistake: don’t expect an accurate, to-scale map and don’t “correct” or redraw it for them — a side-on bed and a wonky room are completely normal at five, so celebrate the attempt. The other trap is starting too big; begin with one room or even a single tabletop.
- Limited space: no big rooms needed — map a tabletop, a tray, or a dollhouse: set out a few toys, look straight down on them, and draw each one from above. The small, in-reach world makes the tricky bird’s-eye view much easier to grasp.
- Cross-domain: a map is early writing and symbol-making (a mark that means something), positional language (above, below, behind), storytelling (the pirate adventure), and a first taste of geography and diagram-reading.
- Progression: map a tabletop with toy landmarks → map one room with two or three big landmarks → use that map to find a hidden treasure → add more landmarks and a simple key → map the garden or the route to the park, drawing the path and its landmarks.
Sources
- DeLoache, J. S. (1987). Rapid change in the symbolic functioning of very young children. Science, 238(4833), 1556–1557.
- DeLoache, J. S. (2000). Dual representation and young children’s use of scale models. Child Development, 71(2), 329–338.
- Liben, L. S., & Downs, R. M. (1989). Understanding maps as symbols: The development of map concepts in children. Advances in Child Development and Behavior, 22, 145–201.
- Liben, L. S., & Downs, R. M. (1993). Understanding person-space-map relations: Cartographic and developmental perspectives. Developmental Psychology, 29(4), 739–752.
- Uttal, D. H. (2000). Seeing the big picture: Map use and the development of spatial cognition. Developmental Science, 3(3), 247–264.
- Huttenlocher, J., Newcombe, N., & Vasilyeva, M. (1999). Spatial scaling in young children. Psychological Science, 10(5), 393–398.
- Common Core State Standards for Mathematics, Kindergarten — Geometry: K.G.A.1 (describe relative positions using above, below, beside, in front of, behind, and next to); note that formal map and coordinate work is a later, Grade-5+ standard.
- Head Start Early Learning Outcomes Framework (ELOF), Mathematics Development — Goal P-MATH 10: explores the positions of objects in space. Related: UK EYFS Development Matters (2021), describe a familiar route and discuss routes and locations using words like in front of and behind; HighScope Mathematics KDI 35 (Spatial awareness); Teaching Strategies GOLD Objective 21a.