Roll and Add Race
Two dice, a quick race, and a lot of addition without it feeling like work. Roll both dice, find the total, and move that many spaces (or cover that many squares). The repetition quietly builds the counting-on strategy and instant recognition of dice dots.
- Use two dice and a simple track — a homemade number path, a spare board-game track, or a row of 12 squares to colour in.
- The child rolls both dice. Encourage counting on: “You rolled 5 — now count up: 6, 7” rather than counting every dot from 1.
- Move that many spaces, or colour that many squares. Take turns; first to the end (or to fill the grid) wins.
- Say the equation aloud as you go: “5 and 2 makes 7.” Over many rolls the common totals start to stick.
- Keep it brisk and fun — the goal is lots of cheerful repetition, not perfect calculation on any single roll.
Variation: start with one die and a 1–6 track for beginners. Use dot dice (to subitise) before numeral dice. Try “Roll and Cover”: roll two dice, find the sum, cover that number on a 2–12 grid — first to cover all wins.
Requirements
- Space: A tabletop or floor spot for the board; a few minutes per game
- Surface: Flat enough to roll dice without them flying off; a shallow tray or box lid as a dice pit keeps them contained
- Materials: One or two dice (dot or numeral), a simple track or number grid, and a token or crayon each; a lid or tray to roll in
- Participants: 2+ players — adult and child, or two children — taking turns
- Supervision: Light for 5-year-olds; close if dice are small and a younger sibling is nearby
Rationale & Objective
Board games with a linear number path are among the most research-supported early-maths activities: Ramani and Siegler’s studies show that playing simple number-path games measurably raises low-income preschoolers’ number knowledge. Two-dice addition gives repeated practice at counting on from the larger number — the key strategy on Clements and Sarama’s learning trajectory between “count all” and recalled facts — and at subitising dice patterns so totals are seen, not laboriously counted. It serves Common Core K.OA.2 (add within 10) and the move toward K.OA.5 fluency within 5, all inside a turn-taking game children will ask to replay.
Progress Indicators
- Early: counts every dot on both dice from 1 to find the total; may lose track and need to restart
- Developing: subitises each die (“that’s 5”) but still counts on slowly; getting reliable within totals of about 6
- Proficient: counts on from the larger die (“6… 7, 8”) and recognises many totals quickly; rarely needs to count every dot
- Advanced: recalls common sums instantly (“5 and 2 is 7”) without counting, and may start adding three dice or predicting who will win
Safety Notes
- Dice are small parts — keep them away from children who still mouth objects, and collect them promptly after play (choking and slip hazards)
- Roll inside a tray or box lid so dice don’t fly off the table onto the floor
- Keep games short enough to end before frustration; losing a race can sting, so emphasise fun and rematches over winning
Hints
- Playfulness: theme the track (rocket to the moon, race to the treasure), let the child pick a special token, and add a “bonus roll” square. Cheering each roll keeps energy up
- Sustain interest: rotate the board and the goal — race to the end one day, fill a grid the next; swap dot dice for numeral dice as skills grow; add a third die for a challenge
- Common mistake: letting the child recount both dice from 1 every time. Gently prompt counting on from the bigger number — that is the skill the game grows. Don’t correct so much it stops being a game
- No equipment: make a die from a folded paper cube, or draw number slips from a cup; draw the track on scrap paper or use floor tiles as spaces
- Cross-domain: turn-taking and coping with winning or losing build self-regulation and social skills; moving a token one space per count reinforces one-to-one correspondence
- Progression: one die on a 1–6 track → two dot dice, count on → two numeral dice → “Roll and Cover” sums to 12 → add three dice → race using subtraction (move back)
Sources
- Ramani, G. B. & Siegler, R. S. (2008). “Promoting Broad and Stable Improvements in Low-Income Children’s Numerical Knowledge Through Playing Number Board Games.” Child Development, 79(2), 375–394
- Clements, D. H. & Sarama, J. (2014/2021). Learning and Teaching Early Math: The Learning Trajectories Approach (3rd ed.). Routledge
- Common Core K.OA.A.2 (add within 10) and K.OA.A.5 (fluently add within 5)
- Head Start ELOF — Mathematics Development (P-MATH 6: addition and subtraction)
- HighScope KDI 33 (Part-whole relations — combining and separating quantities)
- National Research Council (2009). Mathematics Learning in Early Childhood. National Academies Press