Childhood Map

Discover the amazing things 5-year-olds are learning — from climbing and jumping to friendships, feelings, and first words on a page. Each skill comes with fun activities you can try together.

Physical & Motor Development

Whole-body and fine movement skills including strength, coordination, balance, and the physical foundations for daily life and learning.

Sources (9)
  • CDC/AAP Developmental Milestones
  • ASQ-3
  • UK EYFS (Physical Development)
  • Polish Podstawa Programowa (Fizyczny)
  • Montessori (Practical Life)
  • Waldorf/Steiner
  • PDMS-2
  • BOT-2
  • Head Start ELOF (Perceptual, Motor & Physical Development)
8 Subdomains
Gross Motor - Locomotion10 Gross Motor - Balance & Stability12 Gross Motor - Object Control Fine Motor - Hand Strength & Dexterity Fine Motor - Pre-Writing & Drawing Bilateral Coordination Oral-Motor Skills Health, Safety & Nutrition
Gross Motor - Locomotion

Large-body movements for getting from place to place.

Examples & Achievements

  • Runs smoothly, changing speed and direction
  • Hops on one foot for at least 5 meters
  • Skips with alternating feet
  • Climbs playground equipment confidently
  • Jumps over a low obstacle with both feet
  • Walks up and down stairs alternating feet without holding rail

How to Measure

  • Can hop on one foot 10+ times without losing balance
  • Can skip with alternating feet for 5+ meters
  • Can run and stop on signal without falling
  • PDMS-2 Locomotion subtest
Sources (4)
  • CDC/AAP Milestones
  • ASQ-3
  • PDMS-2
  • BOT-2
10 Exercises
Red Light, Green Light Puddle Jumpers Giddy-Up Gallop Treasure Island Obstacle Course One-Foot Flamingo Hop Jungle Animal Safari Skip to My Lou The Castle Climb Sideways Crab Slide Giant Steps Stairway
Red Light, Green Light

A classic start-and-stop running game that builds speed control and deceleration.

  1. One person (parent or child) stands at one end of a play area as the “traffic light.”
  2. The child stands about 15–20 meters away at the starting line.
  3. On “Green light!” the child runs forward as fast as they can.
  4. On “Red light!” the child must freeze immediately — no wobbling, no extra steps.
  5. If they move after “Red light,” they go back to the start.
  6. The round ends when they reach the caller.

Variation: Add “Yellow light!” for slow-motion walking, or call out locomotor modes — “Green light, but you must skip!”

Requirements

  • Space: At least 10–15 meters of open, flat space (garden, park, hallway at shorter distance)
  • Surface: Grass, gym floor, or any flat non-slippery surface
  • Materials: None
  • Participants: 1 adult + 1 child minimum; more fun with 2–6 children
  • Supervision: Light — adult participates as the caller

Rationale & Objective

Running is the most fundamental locomotor skill after walking. By age 5 children should refine their ability to change speed and stop on signal (CDC/AAP milestone). This game trains deceleration and inhibitory motor control — stopping a full-speed run requires eccentric muscle activation and core stabilization. It also doubles as an executive-function exercise: the child must process an auditory cue and override a strong motor impulse. The PDMS-2 and ASQ-3 both assess the ability to run and stop on signal without falling.

Progress Indicators

  • Early: stumbles or takes 2–3 extra steps after “Red light”; falls when stopping from full speed; runs at only one speed
  • Developing: stops within 1 step of the signal; can manage two speeds (fast run and jog); begins using arms for balance when stopping
  • Proficient: stops cleanly and immediately on signal without losing balance; can vary between running, jogging, and walking on command
  • Advanced: adds creative freezes (one-foot balance, funny pose); can play at full speed with reliable stops; can serve as the caller

Safety Notes

  • Ensure the running surface is free of holes, rocks, or wet patches
  • Barefoot is fine on grass but use shoes on hard surfaces to prevent toe-stubbing during sudden stops
  • Space children apart to avoid collisions during the freeze
  • Avoid playing near roads, water, or drop-offs
  • If a child has joint hypermobility, watch for knee hyperextension during sudden stops

Hints

  • Playfulness: use silly voices for commands. Let the child be the traffic light half the time — being in control is highly motivating
  • Sustain interest: add locomotor variations each session — “Green light, but crab walk!” or “Green light, hop on one foot!”
  • Common mistake: parents call “Red light” too quickly so the child never reaches full speed. Let them build up speed first
  • Limited space: in a hallway, use a shorter distance and focus on slow-motion “Yellow light” walking with exaggerated steps
  • Cross-domain: hold up colored cards instead of calling out (visual processing); add math problems (“What’s 2+1? If 3, green light!”)
  • Progression: green/red only → add yellow for slow walk → specific movement modes → child becomes the caller (language and leadership)

Sources

  • CDC/AAP Developmental Milestones — "runs and stops on signal" (age 4–5)
  • ASQ-3 Gross Motor domain — running and stopping items
  • PDMS-2 Locomotion subtest — running and stopping items
  • Head Start ELOF — gross motor indicators for preschoolers
  • Tominey & McClelland (2011), "Red Light, Purple Light" self-regulation intervention — evidence that start/stop games build executive function
  • UK EYFS Physical Development ELG
  • SHAPE America Active Start guidelines

Childhood MapPhysical & Motor DevelopmentGross Motor - Locomotion

Red Light, Green Light

A classic start-and-stop running game that builds speed control and deceleration.

  1. One person (parent or child) stands at one end of a play area as the “traffic light.”
  2. The child stands about 15–20 meters away at the starting line.
  3. On “Green light!” the child runs forward as fast as they can.
  4. On “Red light!” the child must freeze immediately — no wobbling, no extra steps.
  5. If they move after “Red light,” they go back to the start.
  6. The round ends when they reach the caller.

Variation: Add “Yellow light!” for slow-motion walking, or call out locomotor modes — “Green light, but you must skip!”

Running is the most fundamental locomotor skill after walking. By age 5 children should refine their ability to change speed and stop on signal (CDC/AAP milestone). This game trains deceleration and inhibitory motor control — stopping a full-speed run requires eccentric muscle activation and core stabilization. It also doubles as an executive-function exercise: the child must process an auditory cue and override a strong motor impulse. The PDMS-2 and ASQ-3 both assess the ability to run and stop on signal without falling.