Feed the Hungry Monster
An aiming game where the child throws overhand at a big monster face on the wall, building throwing accuracy.
- Make the monster: tape or chalk a square about 1 meter wide on a wall, with its middle at about your child’s head height. Add eyes and a huge open mouth.
- Mark a “feeding line” 2 meters from the wall.
- Give your child five soft balls or beanbags — the monster’s “meatballs.”
- Your child throws overhand, one at a time, trying to land each one inside the monster. Cue: “Look at the mouth, step, and throw.”
- Count how many of the five the monster “ate.” The monster (you) burps loudly for every hit.
- When your child hits four or five out of five, move the line back by one big step — up to about 3 meters.
Variation: hang a hula hoop from a tree branch or doorway, or cut a large hole in a cardboard box so the meatballs actually disappear inside.
Requirements
- Space: A clear wall with 3–4 meters of space in front of it
- Surface: Any flat surface; indoors is fine with soft balls
- Materials: Painter's tape or chalk; 5 soft balls, beanbags, or rolled socks; optional paper for the monster's face
- Participants: 1 child; siblings can take turns
- Supervision: Light — an adult helps set up and plays the monster's voice
Rationale & Objective
Throwing at something adds a perceptual layer to the throwing action: the child must fix their eyes on the target, judge distance, and time the release. Hitting a wall target with an overhand throw is an item in the PDMS-2 Object Manipulation subtest, and throwing a ball at a target is part of the BOT-2 Upper-Limb Coordination subtest. A large, close target keeps the success rate high — children practice far longer when they hit more often than they miss — and moving the line back only after success follows the well-supported principle of scaling the task to the child rather than expecting the child to cope with adult-sized demands (Buszard et al., 2016). Cueing the child to look at the mouth rather than think about their arm also draws on motor-learning research showing that an external focus of attention helps accuracy (Wulf, 2013).
Progress Indicators
- Early: throws land all over the wall or fall short; looks at the ball or own hand instead of the target; hits the 1-meter monster once or not at all from 2 meters
- Developing: eyes stay on the target; hits 2–3 of 5 from 2 meters; misses are close to the edge rather than scattered
- Proficient: hits the 1-meter target 3 or more times out of 5 from 3 meters with an overhand throw and a step
- Advanced: hits a smaller target (the mouth alone, or a hoop) from 3 meters; adjusts after a miss (“that was too high”); stays accurate with different balls
Safety Notes
- Use soft balls or beanbags indoors and keep the target away from windows, shelves, and screens
- Other children wait behind the thrower and collect only when all five have been thrown
- Painter’s tape is kinder to walls than regular tape; outdoors use chalk on a solid wall, never a glass door
- Repeated misses can be discouraging — if your child hits fewer than two in five, quietly move the line closer rather than urging them to try harder
- A child who seems unable to judge where the target is, or who closes one eye or tilts the head to aim, may benefit from a vision check
Hints
- Playfulness: give the monster a name, a voice, and a favorite food. It can beg (“I’m soooo hungry”), burp after a hit, and complain when it’s missed
- Sustain interest: redraw the target each week — a robot, a shark, a rocket window — or stick up several paper plates worth different points
- Common mistake: starting too far away. Accuracy grows from success at close range; a child who misses every time learns nothing except that throwing is frustrating
- Limited space: stand an open cardboard box or laundry basket on its side on a sofa and throw from 1.5 meters — the box becomes the mouth
- Cross-domain: write numbers or letters on paper plates and call out which one to hit (numeracy, letter recognition); keep a tally of hits and compare rounds (early data and counting)
- Progression: 1 m target at 2 m → same target at 3 m → smaller target (50 cm) → targets at different heights → a called target chosen from several → throw after taking two steps
Sources
- PDMS-2 Object Manipulation subtest — hitting a target with an overhand throw
- BOT-2 Upper-Limb Coordination subtest — throwing a ball at a target
- Ulrich, D.A. (2019), TGMD-3 — overhand throw performance criteria
- Buszard, T. et al. (2016), “Scaling the equipment and play area in children’s sport to improve motor skill acquisition: a systematic review,” Sports Medicine
- Wulf, G. (2013), “Attentional focus and motor learning: a review of 15 years,” International Review of Sport and Exercise Psychology
- UK EYFS Development Matters — Reception: develop confidence, competence, precision and accuracy in activities that involve a ball