Mission Control — Three Jobs, One Telling
A secret-agent game in which your child hears a silly three-part “mission” once, holds all of it in mind, and then carries the steps out in order — no repeats, no pointing.
- Set the scene. You are Mission Control; your child is the agent. Agents listen with “ears on, feet still” until they hear the launch word “Go!”
- Start with a two-step warm-up so the first mission is a win: “Touch the door, then sit on the cushion. Go!”
- Give a three-step mission, once, at a calm pace. Make the steps unrelated and a bit odd so they can’t be guessed from habit: “Put the spoon in your shoe, hop to the sofa, then knock twice on the table. Go!”
- Stay quiet while they work. No hints, no nodding towards the sofa. If they stall, wait a few seconds, then ask “What was your mission?” before you repeat anything.
- Debrief like a spy film: “Agent, report! What did you do first? Next? Last?” Saying the steps back is extra practice.
- Swap roles. Your child gives you a three-step mission — and you occasionally “forget” a step so they can catch it.
- Play four to six missions, then stop while it’s still fun.
Variation: have your child whisper the mission back before “Go!” (a rehearsal trick worth teaching). Add a waiting gap — “count to five, then go.” Or use “before/after” wording for a real stretch: “Before you clap, touch the window.”
Requirements
- Space: One or two rooms, or a garden — enough room to move between three or four spots
- Surface: Any safe floor; clear trip hazards along likely routes
- Materials: A handful of everyday objects (spoon, cushion, soft toy, shoe, book); no special equipment
- Participants: 1 adult + 1 child; siblings can take turns as agent and Mission Control
- Supervision: Light — the adult gives the missions and watches without prompting
Rationale & Objective
Following a multi-step instruction given all at once is the everyday face of working memory: the child must keep the whole plan active while acting on the first part, and not let the doing wipe out the rest. Gathercole and Alloway’s classroom research found that children with weak working memory most often fail at exactly this — they start an instruction correctly and then lose the remaining steps — and that the length of an instruction a child can carry out tracks their working-memory span (Gathercole, Durling et al., 2008). The ASQ-3 uses the same behaviour as a milestone, asking whether a child of this age follows three unrelated directions without help or repetition. Using novel, slightly absurd steps matters: familiar routines can be run from habit, whereas a new combination has to be held in mind (Diamond, 2013). Research with school-age children also shows that instructions are remembered better when they are to be acted out than merely repeated back (Waterman et al., 2017), which is why this is a doing game rather than a quiz. Honest framing — the evidence supports instruction-following as a measure and a daily demand of working memory; practising it makes children better at listening and holding a plan, but wide transfer from memory games to general ability is modest (Melby-Lervåg & Hulme, 2013).
Progress Indicators
- Early: completes the first step, then stalls, looks back for help, or does a remembered step out of order; manages two steps reliably but not three
- Developing: carries out three steps when they are familiar or connected (“get your shoes, put them on, wait by the door”); loses one step, usually the middle or last, when the steps are novel
- Proficient: follows a three-step novel mission accurately and in order after one telling, without pointing or repetition; can report afterwards what they did first, next, and last
- Advanced: handles four steps, a short delay before starting, or “before/after” wording; spontaneously whispers the steps to themselves; gives clear three-step missions to someone else and notices a skipped step
Safety Notes
- Keep missions physically safe — no climbing on furniture, running on stairs, or carrying sharp, hot, or breakable things
- Clear the route of toys and cables; an agent concentrating on remembering is not watching their feet
- Keep it a game, not a compliance test — forgetting a step is normal at five and should be met with a grin and a shorter mission, never with “you weren’t listening”
- If your child regularly cannot follow two-step everyday instructions, seems not to hear, or often asks “what?”, mention it to your pediatrician — a hearing or language check is a sensible first step
Hints
- Playfulness: give your agent a code name, speak into a banana “radio”, and end each mission with a top-secret handshake. Absurd steps (“put the sock on the teddy’s ear”) get far more buy-in than sensible ones
- Sustain interest: theme the missions — pirate, astronaut, pet rescue — and let your child be Mission Control every other turn; giving instructions is working-memory practice too
- Common mistake: repeating the instruction, chunking it out one step at a time, or giving clues with your eyes. Say it once, then go quiet — the holding-in-mind is the whole exercise
- Limited space: play “body missions” on the spot — “touch your nose, clap twice, then sit down” — which needs no room or objects and works in a queue or waiting room
- Cross-domain: builds listening comprehension and position words (under, behind, before, after); gross-motor steps (hop, crawl, tiptoe) add movement; counting steps (“knock three times”) adds numeracy
- Progression: two related steps → two unrelated steps → three related steps → three novel steps → add a delay before “Go!” → four steps → “before/after” and “but first” wording → child gives the missions
Sources
- Gathercole, S. E., Durling, E., Evans, M., Jeffcock, S. & Stone, S. (2008). “Working memory abilities and children’s performance in laboratory analogues of classroom activities.” Applied Cognitive Psychology, 22(8), 1019–1037
- Gathercole, S. E. & Alloway, T. P. (2008). Working Memory and Learning: A Practical Guide for Teachers. Sage
- Waterman, A. H., Atkinson, A. L., Aslam, S. S., Holmes, J., Jaroslawska, A. & Allen, R. J. (2017). “Do actions speak louder than words? Examining children’s ability to follow instructions.” Memory & Cognition, 45, 877–890
- ASQ-3 (Squires & Bricker, 2009) — Communication items on following three unrelated directions without help or repetition
- Diamond, A. (2013). “Executive Functions.” Annual Review of Psychology, 64, 135–168
- Melby-Lervåg, M. & Hulme, C. (2013). “Is working memory training effective? A meta-analytic review.” Developmental Psychology, 49(2), 270–291
- Head Start ELOF — Approaches to Learning (P-ATL 8: child holds information in mind and manipulates it to perform tasks)