Trick the Troll
A gleeful hiding-and-tricking game where the child’s job is to plant a wrong idea in someone’s head. To fool the “Troll” about where the treasure is hidden, the child has to think about what the Troll will believe — and then deliberately point them the wrong way. Pulling off a good trick is false-belief understanding in action: not just predicting a wrong belief, but creating one. It also gives the brain’s stop-and-think muscles (inhibitory control) a real workout.
- Set the playful stakes. “The Troll wants to steal our treasure! Let’s TRICK him so he looks in the wrong place.” Keep the opponent a puppet or pretend character — that anchors the whole thing firmly in make-believe.
- Hide the treasure (a coin, button, or pebble) under one of two or three cups while the Troll (you, covering your eyes) “isn’t looking.”
- Lay the false trail. The Troll asks, “Where’s the treasure?” The child’s job is to point to or name the WRONG cup.
- Fall for it — big. The Troll opens the empty cup: “Argh, nothing here! You tricked me!” The delight of the reveal is the engine.
- Coin-in-hand version (lowest materials). Hide a coin in one fist, present both, let the opponent guess — the child can shuffle, bluff (“it’s definitely not THIS one…”), and keep a poker face.
- Swap roles so the child sometimes gets fooled too, feeling for themselves what it’s like to hold a wrong belief and then have it corrected.
Variation: Wrong-Way Arrow — if pointing the wrong way is too hard at first, lay a misleading token or arrow instead (easier), then build up. Team Trick — the child tells the truth to a teammate but tricks the Troll (this tests whether they track who should know). Double Bluff once they’re skilled.
Requirements
- Space: A table or floor
- Surface: N/A
- Materials: A small "treasure" (coin, button, pebble) and two or three opaque cups, or just two hands; a puppet "Troll" is optional but helps keep it pretend
- Participants: 1 adult + 1 child; works with three for the team version
- Supervision: Adult-led game
Rationale & Objective
Progress Indicators
- Early: gives the game away — glances or points at the true spot, can’t keep a straight face, blurts the real location; may know they should mislead but can’t inhibit the truthful response
- Developing: hides the true clue (covers tracks, stays quiet about the real spot) but doesn’t yet actively mislead; may “trick” the friendly puppet too, not tracking who should know
- Proficient: actively lays a false trail — points to the wrong cup or gives a misleading clue — and does it selectively, fooling the Troll but telling a teammate the truth
- Advanced: keeps the false belief going under questioning (“are you sure?” → stays committed), maintains a consistent cover, and can explain why the Troll looks in the wrong place
Safety Notes
- Anchor every trick to a fictional opponent (Troll, dragon, puppet) and a clear game frame — never to deceiving a real, trusting person about something real
- Say the rule out loud: “In the trick game we fool the Troll for fun; with real people, in real life, we tell the truth”
- Always end with the cheerful reveal so deception stays tied to shared fun and mutual knowing, not to getting away with something
- Never punish in-game “winning by a trick” — that’s the game — but do praise real-life truth-telling separately
- If the child is going through a phase of frequent real lying that’s straining the family, soft-pedal this game and favour the surprise game instead
Hints
- Playfulness: ham up being fooled rather than cleverly “catching” the child — getting outsmarted is the fun
- Sustain interest: rotate hiding spots and the opponent character; add a double-bluff once they’re proficient; swap roles often
- Common mistake: making it about a real person (“trick Grandma”); being too good at catching them (deflating); long sessions — keep rounds to a few minutes
- Limited materials: coin-in-hand, “which cup,” or whisper-a-wrong-hiding-spot needs almost nothing
- Cross-domain: executive function and inhibition (the core co-trained skill — suppressing the urge to point at the truth); emotion regulation (poker face, tolerating suspense); language (building and keeping a cover story)
- Progression: wrong-way arrow or token → point or say the wrong cup → keep a poker face → deceive selectively (trick the foe, inform the friend) → hold the trick under questioning
Sources
- Carlson, S. M., Moses, L. J. & Hix, H. R. (1998). “The role of inhibitory processes in young children’s difficulties with deception and false belief.” Child Development, 69(3), 672–691
- Carlson, S. M. & Moses, L. J. (2001). “Individual differences in inhibitory control and children’s theory of mind.” Child Development, 72(4), 1032–1053
- Russell, J., Mauthner, N., Sharpe, S. & Tidswell, T. (1991). “The ‘windows task’ as a measure of strategic deception in preschoolers and autistic subjects.” British Journal of Developmental Psychology, 9(2), 331–349
- Peskin, J. (1992). “Ruse and representations: On children’s ability to conceal information.” Developmental Psychology, 28(1), 84–89
- Chandler, M., Fritz, A. S. & Hala, S. (1989). “Small-scale deceit: Deception as a marker of two-, three-, and four-year-olds’ early theories of mind.” Child Development, 60(6), 1263–1277
- Devine, R. T. & Hughes, C. (2014). “Relations between false belief understanding and executive function in early childhood: A meta-analysis.” Child Development, 85(5), 1777–1794
- Ding, X. P., Wellman, H. M., Wang, Y., Fu, G. & Lee, K. (2015). “Theory of mind training causes honest young children to lie.” Psychological Science, 26(11), 1812–1821
- CASEL — Social Awareness (perspective-taking) and Self-Management (impulse control)
- Head Start ELOF — Approaches to Learning (controls impulses; holds and manipulates information); Social & Emotional
- UK EYFS — PSED Self-Regulation ELG (control immediate impulses when appropriate)