Win Some, Lose Some
Short, low-stakes games — mostly games of chance, so losing isn’t personal — played often enough that winning and losing both become ordinary. Paired with a simple “good game” ritual and a grown-up who models losing cheerfully, this is how a five-year-old learns the genuinely hard skill of being a good sport.
- Start with chance, not skill. Snakes and ladders, snap, dice races, “war” with cards, higher-card-wins. When the dice decide, losing doesn’t mean “I’m bad” — it lowers the sting while the skill is still being built.
- Teach the ritual before you play. Three little phrases, rehearsed like magic words: “Good game!”, “Well played!”, “Want to play again?” — plus a high-five or handshake at the end, win or lose.
- Model losing — out loud and well. You lose sometimes (genuinely, not theatrically) and show the script: “Aw, I lost that one! So close. Good game! Let’s play again.” Your visible, relaxed disappointment is the most powerful lesson in the activity.
- Name the feeling, hold the line. When they lose and crumple: “You really wanted to win. That’s disappointing.” Validate the feeling — and keep the result. Don’t undo the loss to stop the tears; that teaches that big feelings rewrite reality.
- Phase out “letting them win.” Early on, near-50/50 outcomes keep it bearable. Over weeks, stop arranging wins, so real losing meets a real, rehearsed coping ritual.
- Praise the sportsmanship, not the result. “You lost and you still said good game — that’s strong.” Celebrate the recovery, not the win.
Variation: co-operative games first (everyone-versus-the- board, “beat the storm cloud before it rains”) for a child not yet ready to lose to a person — you both win or both lose, so the game is the opponent. Then team games (child + parent versus another pair). Add a light feelings check afterwards — thumb up / sideways / down for how the losing felt — tracked over time.
Requirements
- Space: A table or floor; anywhere, including the car
- Surface: Tabletop or floor
- Materials: A simple game of chance (dice, snap cards, snakes and ladders, a number deck); optional co-operative board game
- Participants: 2+ players — 1 adult + 1 child at minimum; small groups are good for turn-taking
- Supervision: Active — adult plays, models the losing script, validates feelings, and holds the result
Rationale & Objective
At five, children grasp rules but still think in black-and-white terms, so a loss can feel like a verdict on their worth — which is why losing triggers such big feelings at this age (Stanford Children’s Health). Deliberately practising losing in low-stakes games of chance is the evidence-aligned route: chance outcomes decouple losing from competence, lowering the threat while the coping skill is rehearsed. The mechanism is twofold. First, adult modelling — children learn sportsmanship far more from watching how grown-ups handle their own losses than from being told to be gracious (Bandura, 1977). Second, emotion coaching — naming and validating the disappointment while keeping the outcome intact (Gottman & DeClaire, 1997) teaches that uncomfortable feelings are survivable and don’t need to be erased by changing reality. This maps onto the subdomain measurement “recovers from losing a game within 2–3 minutes” and the CASEL self-management skill of managing emotions toward a goal. A practical caution from clinical consensus: never secretly let the child win every time — it deprives them of the very experience the skill requires, and children eventually detect it, which erodes both the lesson and their trust.
Progress Indicators
- Early: melts down, rages, flips the board, or refuses to finish when losing; may cheat or change rules to avoid a loss; cannot say “good game”
- Developing: visibly upset at losing but, with coaching, can say the ritual phrase through gritted teeth; recovers in several minutes with adult support
- Proficient: disappointed but recovers within a couple of minutes; says “good game” with sincerity most of the time; willing to play again after losing
- Advanced: genuinely congratulates the winner; reframes the loss (“I’ll get it next time”); comforts a peer who lost; enjoys the playing more than the winning
Safety Notes
- This is emotionally challenging by design — keep sessions short and stop while it’s still fun; flooding the child with loss after loss backfires
- Hold the result, but never shame the reaction (“don’t be a baby,” “it’s just a game”) — name the feeling instead; shaming teaches concealment, not resilience
- For a child not yet ready to lose to a person, start co-operative (everyone versus the board); forcing competitive losing too early can entrench game-avoidance
- Watch the adult’s own competitiveness; “winning to toughen them up” at age five is counter-productive
- Avoid high-stakes or prize-laden games while the skill is forming — stakes amplify the sting
Hints
- Playfulness: make the “good game” handshake silly and special (a secret shake); take turns being the “sportsmanship referee” who spots good-sport behaviour in others
- Sustain interest: rotate games; mix in co-operative ones so it isn’t loss after loss; occasionally let the child be the one to “model” losing well to a puppet or younger sibling
- Common mistake: always letting them win (deprives them of the skill, and they figure it out); rescuing the loss to stop tears; shaming the upset; making a big dramatic deal when you win
- Limited space / no equipment: “odds or evens” on fingers, rock-paper-scissors, “I’m thinking of a number,” or racing to spot ten red cars — all create instant, stakes-free wins and losses
- Cross-domain: dice and scoring build counting and number sense; turn-taking builds cooperation and impulse control; naming the feeling builds emotional literacy
- Progression: co-operative games (no human loser) → 50/50 chance games with the losing ritual → stop letting them win → skill games where losing stings more → losing gracefully in peer settings without an adult
Sources
- Bandura, A. (1977). Social Learning Theory. Prentice-Hall — modelling of sportsmanship and emotional responses
- Gottman, J. M. & DeClaire, J. (1997). Raising an Emotionally Intelligent Child: The Heart of Parenting. Simon & Schuster — emotion coaching: validate the feeling, hold the limit
- Stanford Medicine Children’s Health — “Teaching Children Good Sportsmanship” (developmental guidance for ages 4–5)
- Masten, A. S. (2014). Ordinary Magic: Resilience in Development. Guilford Press
- CASEL — Self-Management (managing emotions; impulse control) and Social Awareness (perspective-taking with the winner)
- ASQ:SE-2 — Self-Regulation: managing reactions to disappointing outcomes
- HighScope — encouragement over praise; supporting children to work through their own frustrations
- Devereux Early Childhood Assessment (DECA-P2) — Self-Regulation protective-factor scale