What If I Get Lost?
A gentle role-play for the moment every parent dreads — getting separated in a shop or park. The plan is short and empowering: stop, shout, find a safe helper, and never leave with anyone. Keep it playful, not scary.
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Stop and stay put. The instant the child cannot see you, they stop and stay where they are (wandering makes them harder to find). Practise: “Show me what you do if you turn around and I’m gone.”
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Shout your grown-up’s real name. Not “Mum!” — lots of grown-ups answer to that. Teach them to call your actual name loudly.
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Find a safe helper. If you do not come, they look for a helper in this order: someone in uniform (a shop worker with a name badge, a police officer) — and if there is none, a mum or dad with children, who is statistically the safest stranger to ask.
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Never go off with anyone. A helper brings the grown-up to the child — the child never leaves with anyone or goes to a car to “look for” you. And the golden rule for tricky requests: “I check with my grown-up first.”
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Name your helpers. Together, list the child’s trusted grown-ups (Mum, Dad, Grandma, a named teacher) — the people they can always tell anything to.
Variation: rehearse “what if” scenarios — a grown-up asks the child to help find a puppy (safe grown-ups don’t ask kids for help), or offers sweets to come along (“I have to check first”). Keep the tone light, like a quiz.
Requirements
- Space: Anywhere to role-play; reinforce it for real in shops, parks, and busy places
- Surface: None needed
- Materials: None; optional toys to act out the scene, or a real outing to practise spotting who would be a safe helper there
- Participants: One adult and one child; siblings can role-play the helpers and the tricky people
- Supervision: Full and adult-led; keep the tone reassuring, never frightening
Rationale & Objective
Progress Indicators
- Early: with prompting, knows to “find a grown-up” if lost, but may wander or simply cry
- Developing: stops and stays put and looks for a helper; can name a police officer or shop worker as someone safe to ask
- Proficient: independently stops, shouts the grown-up’s real name, and seeks a uniformed helper or a parent with children, and knows never to leave with anyone
- Advanced: spots “tricky” requests (a grown-up asking a child for help, or offering treats to come along), responds with “I check first,” and can name several trusted adults in their safety network
Safety Notes
- Keep it empowering, never terrifying — lead with the plan and the child’s capability, and avoid graphic talk about what could go wrong.
- Do not teach that all strangers are dangerous; it is untrue and stops a lost child approaching the helpers who can save them. Teach instead that we judge grown-ups by what they do, not how they look.
- Reinforce that even a real helper brings the grown-up to the child — the child stays put and never goes to a car or another place with anyone.
- Refresh the plan briefly and playfully each time you enter somewhere big or crowded, rather than in one heavy talk.
Hints
- Playfulness: make it a quiz game — “Safe helper or not? A worker with a badge… yes! Someone who asks you to find their puppy… uh-oh!” — and let the child play the helper too
- Sustain interest: change the setting each time (a shop, a park, a fair), and on each new outing pick out together who would be a safe helper there
- Common mistake: relying on “stranger danger” — it scares children out of approaching helpers; teach Check First and “safe grown-ups don’t ask kids for help” instead
- No equipment: none needed — role-play with words, or use stuffed animals as the lost child and the helpers
- Cross-domain: role-play builds narrative and perspective-taking, shouting the real name links to learning personal facts, and naming trusted adults supports emotional security
- Progression: stop and stay put → shout the grown-up’s real name → find a uniformed helper → or a parent with children → never leave with anyone → recognise tricky requests and Check First
Sources
- National Center for Missing & Exploited Children (NCMEC) — KidSmartz: the 4 Rules of Personal Safety (Check First; Take a Friend; Tell People No; Tell a Trusted Adult)
- American Academy of Pediatrics, HealthyChildren.org — Help Prevent Your Child from Going Missing (most abductions involve someone the child knows; teach caution without fear)
- Nemours KidsHealth — Teaching Kids to Be Smart About Strangers (judge by actions, not looks; safe helpers in uniform, or a parent with children)
- Nemours KidsHealth — Preventing Abductions (if lost in a store, ask a cashier and stay put; never go to the car park)
- Pattie Fitzgerald, Safely Ever After — the tricky people concept (safe grown-ups don’t ask children for help)
- Head Start ELOF — Goal P-PMP 6 (knowledge of personal safety practices and routines)