Rock-Paper-Scissors & Fair-Choice Tools
A handful of simple, child-runnable arbitration procedures — Rock-Paper-Scissors, coin flip, drawing straws, “Eeny-Meeny,” “One-Finger-Two-Finger” — for the hundred tiny daily decisions where adult mediation is overkill (who goes first, who picks the colour, who sits by the window). Teaching the tools, plural is key — children need a small menu so the procedure feels chosen rather than imposed.
- Teach the moves during a calm, silly session. Show Rock-Paper-Scissors with exaggerated motions. Practise ten rounds in a row just for fun. Add coin-flip. Show “One-Finger-Two-Finger” (both throw a number 1–5; even sum / odd sum decides). Make it a game, not a tool yet.
- Make a small “fair-choice menu” card. Four pictures: rock-paper-scissors fist, coin, two-finger hand, drawing straws. Stick it on the wall near where disputes happen. Five-year-olds choose better when the options are visible.
- The Big Rule: the loser doesn’t whine, the winner doesn’t gloat. Practise this in the silly session. “If I win, what do you do? Big sigh, no whine. If you win, what do I do? No gloating.” The procedure is only fair if both sides honour it.
- Deploy at first low-stakes friction. “Both of you want to push the lift button? Use the menu.” Step back. Do not adjudicate the outcome.
- Praise the elegant loss. “You wanted to win and you didn’t, and you just said okay — that is brave.” The recovery is the skill, not the win.
- Reserve adult mediation for medium-and-up conflicts. Rock-Paper-Scissors is for who-goes- first disputes; it is not for “she said I’m not her friend any more.” Knowing when the tool fits is part of what you’re teaching.
Variation: the Chooser-Picker rule — the chooser names the option, the picker picks first (“I’m cutting the cake into two pieces — you pick which one”); fair division procedure. Spin a bottle for who-goes-first. Dice (highest number wins). Hidden hand (parent hides something in one hand, child guesses).
Requirements
- Space: Anywhere — the procedure is just hands
- Surface: Any
- Materials: Optional fair-choice menu card (4 pictures); a coin or small die; a set of differently-coloured drinking straws cut to different lengths
- Participants: 2 children minimum; sibling pairs, friends, family group
- Supervision: Light — adult teaches, then withdraws; intervenes only if the procedure breaks down
Rationale & Objective
At 5, children understand procedural fairness before they understand abstract fairness — they accept a coin flip more readily than a parental verdict because the coin has no stake in the outcome (Damon, 1977; Smetana, 2006 on early moral judgement). Reggio Emilia’s “negotiated curriculum” tradition (Edwards, Gandini & Forman, 2012) explicitly trusts children to use simple fairness procedures to settle low-stakes conflicts; HighScope’s six-step problem-solving sequence (Evans, 2002) names “asking for solutions” and accepting a child-generated procedure as core competencies. Vygotsky’s framework on social tools as cognitive scaffolds applies: Rock-Paper-Scissors is a culturally- inherited mini-algorithm that off-loads the cognitive work of “deciding fairly” from the prefrontal cortex onto a shared procedure. Removing adult arbitration from low- stakes disputes is also documented to build child competence and reduce sibling tattling-rate (Faber & Mazlish, Siblings Without Rivalry, 1987/2012). Honest caveat: Rock-Paper-Scissors only resolves who decides — it doesn’t teach the underlying perspective-taking or compromise skills; pair it with the Trade-You Negotiation Game and the Peace Rose Ritual for those.
Progress Indicators
- Early: doesn’t know the procedures; insists on adult mediation for everything; refuses to accept any outcome that’s not their preferred one
- Developing: plays Rock-Paper-Scissors as a game; accepts the outcome with prompting but with visible disappointment; sometimes “redoes” the round to win
- Proficient: chooses a fair-choice tool from the menu themselves; accepts the outcome with elastic disappointment (sigh, move on); proposes the tool to peers (“Let’s RPS for it”)
- Advanced: uses fair-choice tools to settle conflicts with peers across multiple settings; helps younger children learn the procedures; distinguishes when a fair-choice tool fits vs when negotiation is needed
Safety Notes
- Do not use the tool to settle conflicts where one child has been hurt or has a legitimate grievance — that’s not a coin-flip moment; pretending it is teaches that grievances don’t count
- Avoid using the tool for medium-and-up emotional conflicts (“she said I can’t play”) — Rock-Paper-Scissors trivialises what needs to be talked through
- Watch for cheating (the slow-throw, the swap-after); if it shows up, narrate it kindly (“You changed your throw — let’s do that one again”) rather than punish; cheating is a developmental signal, not a moral failing at 5
- Skip drawing-straws if the straws are short enough to be a choking hazard for a younger sibling; use a cup with marked sticks instead
- Do not stack the procedures (“best of three! no, best of five!”) until the loser “wins” — that breaks the principle
- Watch for the “unfair fair” — when one child uses RPS to manipulate (insisting on it only when they’re confident of the outcome); rotate the tools to balance
Hints
- Playfulness: invent new RPS variants (Rock-Paper-Scissors-Lizard-Spock from The Big Bang Theory is a child favourite once they’re 6+); call the rituals by silly names (“the Decider,” “Magic Hand”); add a victory chant that’s always the same so winning is ritualised, not gloated
- Sustain interest: rotate which tool is in play this week; add a new one each month (drawing straws, spin-the-bottle, dice); for older friends, “Roshambo” tournaments with brackets keep the game fresh
- Common mistake: using RPS for emotional conflicts (trivialises the upset); letting the loser re-do until they win (the rule fails); the parent settling “who really won” (don’t — accept the children’s call); using the tool when one child clearly has the better claim (a child whose item was just snatched doesn’t RPS to get it back)
- Limited space: all the tools are pocket-sized; the “odds-or-evens” version (both children show 0–5 fingers; if sum is odd, child A wins) works silently in a queue or a quiet space
- Cross-domain: count fingers and outcomes (numeracy); learn the rules-of-the-game concept (executive function and rule-following); pair with the loser saying “good game” (relationship skills); narrate the probability (“there are only three things you can throw, so each has a one-in-three chance”) for early statistical thinking
- Progression: parent runs the procedure → child plays Rock-Paper-Scissors as a game → child accepts loss with prompting → child uses tool independently → child suggests the tool to a peer → child distinguishes when the tool fits vs when negotiation is needed
Sources
- Damon, W. (1977). The Social World of the Child. Jossey-Bass — early procedural fairness
- Smetana, J. G. (2006). “Social-cognitive domain theory: Consistencies and variations in children’s moral and social judgments.” In M. Killen & J. Smetana (Eds.), Handbook of Moral Development. Lawrence Erlbaum
- Edwards, C., Gandini, L. & Forman, G. (Eds.) (2012). The Hundred Languages of Children (3rd ed.). Praeger
- Evans, B. (2002). You Can’t Come to My Birthday Party! Conflict Resolution with Young Children. HighScope Press — HighScope six-step problem-solving
- Faber, A. & Mazlish, E. (1987/2012). Siblings Without Rivalry. W. W. Norton — child-owned conflict procedures
- Vygotsky, L. S. (1978). Mind in Society. Harvard University Press
- Brownell, C. A. & Carriger, M. S. (1990). “Changes in cooperation and self-other differentiation during the second year.” Child Development, 61(4), 1164–1174
- Killen, M. & Smetana, J. G. (Eds.) (2015). Handbook of Moral Development (2nd ed.). Psychology Press
- Head Start ELOF — Social and Emotional Development (P-SE 9: cooperative behaviour); Approaches to Learning (P-ATL 11: solving social problems)
- CASEL — Relationship Skills (conflict resolution); Responsible Decision-Making (evaluating choices)
- HighScope Educational Research Foundation — “Steps in Resolving Conflicts” practitioner resources