Childhood Map

Discover the amazing things 5-year-olds are learning — from climbing and jumping to friendships, feelings, and first words on a page. Each skill comes with fun activities you can try together.

Communication & Pragmatics

The social use of language — how children use verbal and non-verbal means to interact, share meaning, and navigate social situations.

Sources (5)
  • Head Start ELOF (Language & Communication)
  • SLP Standards (Pragmatic Language)
  • CASEL (Relationship Skills)
  • UK EYFS (Communication & Language)
  • Teaching Strategies GOLD
5 Subdomains
Conversational Skills Social & Pragmatic Language Theory of Mind Narrative & Discourse Skills8 Non-Verbal Communication
Narrative & Discourse Skills

Constructing extended spoken texts — telling stories, explaining processes, and recounting experiences.

Examples & Achievements

  • Tells a personal story with beginning, middle, and end
  • Retells a familiar story in correct sequence
  • Explains how to do something step by step ("first you... then you...")
  • Describes an event so that a listener who was not there can understand
  • Uses connecting words (then, so, because, but) in narratives

How to Measure

  • Narrative scoring scheme (story grammar elements present)
  • Retells a 3-event story in correct sequence
  • Includes 2+ story grammar elements (character, setting, problem, resolution)
  • TNL-2 (Test of Narrative Language)
Sources (3)
  • SLP Standards
  • Head Start ELOF
  • EYFS
8 Exercises
Daily High-Point Story Story Hand — Five-Finger Retell Wordless Picture Book Walk Story Dice Roll-and-Tell Teach the Clueless Chef PEER & CROWD Dialogic Reading Story Theater — Dictate & Act Phone-Home News
Story Hand — Five-Finger Retell

A visual scaffold using the child’s own hand to retell a story — each finger anchors one story-grammar element: thumb = character, index = setting, middle = problem, ring = action, pinky = ending. The hand becomes a portable graphic organizer the child can carry into any retelling situation.

  1. Read or watch a short story together — a familiar picture book, a 5-minute cartoon, or a family event you both lived through.
  2. Hold up your hand and touch each finger in turn. “Who is this about?” (wiggle thumb). “Where does it happen?” (index). “What’s the problem?” (middle). “What do they do?” (ring). “How does it end?” (pinky).
  3. Use the same five questions every time. Repetition is what makes the structure become automatic — vary the story, not the slots.
  4. Hand-over-hand the first 3–5 sessions. Adult touches their own fingers while asking; the child copies. Then the child runs the hand alone.
  5. Reverse it as a check. Cover one finger and ask “if this finger fell off, what part are we missing?” This recruits comprehension monitoring.
  6. Use it to plan, not just to retell. Before a storytelling round: “plan a story on your hand — pick a character, a place, a problem…” then tell it.

Variation: Story Glove — write the labels on a cheap cotton glove with permanent marker. Whole-Family Retell — each person takes one finger and tells that part. Day-on-a-Hand — retell today’s events using the same five slots. Movie Retell — use it after a short film. 3-Finger Version for younger or less verbal kids: beginning / middle / end.

Requirements

  • Space: Anywhere — works in car, queue, doctor's office
  • Surface: N/A
  • Materials: None required; optional cotton garden glove with five labels written in permanent marker; 1–2 familiar storybooks
  • Participants: 1 adult + 1 child; works for sibling groups if each takes a finger
  • Supervision: Adult-led for first 5–10 sessions; then child uses independently

Rationale & Objective

Story grammar — character, setting, initiating event, attempt, consequence — was formalised by Stein & Glenn (1979) as the recurring structure of well-formed narratives across cultures. Children who can identify these elements retell stories more completely, comprehend stories more deeply, and later produce richer written narratives. Petersen’s (2011) systematic review of 14 narrative-intervention studies concluded that explicit story-grammar instruction produces large effects on narrative retelling and generation in 4–9-year-olds, including children with language impairment. The five-finger gesture adds kinesthetic and visual encoding to the verbal slot — Diamond (2000) and Goldin-Meadow’s work on gesture and learning show gesture-paired instruction lifts retention. The National Reading Panel (2000) listed story-grammar instruction among the most effective comprehension strategies in K–3, and it is built into Common Core RL.K.2 (“retell familiar stories including key details”) and the EYFS Comprehension ELG. Honest framing — the five-finger version is a simplification; real stories often have multiple problems and multiple characters. The hand is a starting scaffold; advanced retellers should be allowed to abandon it.

Progress Indicators

  • Early: can name 1–2 elements with heavy prompting; needs the adult to do most of the retell; sequence is muddled
  • Developing: identifies character, setting, problem with prompting; action and ending vague; uses the hand only when adult holds up theirs
  • Proficient: independently retells a familiar story using all 5 fingers in correct order; identifies the problem clearly; reaches a resolution
  • Advanced: applies the framework to unfamiliar stories and to own experiences; uses it to plan an original story; embeds dialogue and internal states (“the problem was she felt scared”); abandons the hand for longer retellings

Safety Notes

  • Don’t drill it as a quiz with one right answer — many stories have multiple characters or problems; accept the child’s choice
  • Avoid pushing children who cannot yet retell a 5-event story; back off to a 3-finger version (beginning / middle / end) and grow up from there
  • Skip the gesture if the child finds it fiddly or frustrating; a drawn graphic organizer on a card works the same way
  • Some stories don’t fit (lyrical books, descriptive non-fiction); don’t force the structure onto every text
  • Don’t ghost-write the story by feeding answers — let pauses sit

Hints

  • Playfulness: paint a tiny face on the thumb (character), a sun on the index (setting), a question mark on the middle (problem); use finger-puppets for each role
  • Sustain interest: vary the labels (problem can be “trouble” or “what went wrong”); apply to movies, dreams, today’s playground events — not just books
  • Common mistake: drilling as a worksheet; demanding precise vocabulary (“no, the setting, not the place”); using only one type of story (try fairy tales, modern picture books, family memories, films)
  • Limited materials: literally your own hand — no equipment, works anywhere
  • Cross-domain: literacy (later, the same five slots become writing-paragraph anchors); social skills (perspective on character feelings); executive function (planning before doing); math (counting 5 elements)
  • Progression: 3-finger beginning / middle / end → 5-finger story grammar with adult support → 5-finger independent retell → 5-finger story plan → adds dialogue and internal states → abandons the hand for fluent narration

Sources

  • Stein, N. L. & Glenn, C. G. (1979). "An analysis of story comprehension in elementary school children." In R. O. Freedle (Ed.), *New Directions in Discourse Processing*, vol. 2 (pp. 53–120). Ablex
  • Spencer, T. D. & Slocum, T. A. (2010). "The effect of a narrative intervention on story retelling and personal story generation skills of preschoolers with risk factors and narrative language delays." Journal of Early Intervention, 32(3), 178–199
  • Petersen, D. B. (2011). "A systematic review of narrative-based language intervention with children who have language impairment." Communication Disorders Quarterly, 32(4), 207–220
  • Westby, C. E. (2005). "Assessing and remediating text comprehension problems." In H. W. Catts & A. G. Kamhi (Eds.), *Language and Reading Disabilities* (2nd ed., pp. 157–232). Allyn & Bacon
  • National Reading Panel (2000). *Teaching Children to Read: An Evidence-Based Assessment of the Scientific Research Literature on Reading and Its Implications for Reading Instruction*. NICHD
  • Diamond, A. (2000). "Close interrelation of motor development and cognitive development and of the cerebellum and prefrontal cortex." Child Development, 71(1), 44–56
  • Common Core RL.K.2 — retell familiar stories including key details
  • Head Start ELOF — P-LIT 4 (engages in interactions with text; retells stories)
  • UK EYFS — Comprehension ELG (retells stories using own words and recently introduced vocabulary)

A visual scaffold using the child’s own hand to retell a story — each finger anchors one story-grammar element: thumb = character, index = setting, middle = problem, ring = action, pinky = ending. The hand becomes a portable graphic organizer the child can carry into any retelling situation.

  1. Read or watch a short story together — a familiar picture book, a 5-minute cartoon, or a family event you both lived through.
  2. Hold up your hand and touch each finger in turn. “Who is this about?” (wiggle thumb). “Where does it happen?” (index). “What’s the problem?” (middle). “What do they do?” (ring). “How does it end?” (pinky).
  3. Use the same five questions every time. Repetition is what makes the structure become automatic — vary the story, not the slots.
  4. Hand-over-hand the first 3–5 sessions. Adult touches their own fingers while asking; the child copies. Then the child runs the hand alone.
  5. Reverse it as a check. Cover one finger and ask “if this finger fell off, what part are we missing?” This recruits comprehension monitoring.
  6. Use it to plan, not just to retell. Before a storytelling round: “plan a story on your hand — pick a character, a place, a problem…” then tell it.

Variation: Story Glove — write the labels on a cheap cotton glove with permanent marker. Whole-Family Retell — each person takes one finger and tells that part. Day-on-a-Hand — retell today’s events using the same five slots. Movie Retell — use it after a short film. 3-Finger Version for younger or less verbal kids: beginning / middle / end.

Story grammar — character, setting, initiating event, attempt, consequence — was formalised by Stein & Glenn (1979) as the recurring structure of well-formed narratives across cultures. Children who can identify these elements retell stories more completely, comprehend stories more deeply, and later produce richer written narratives. Petersen’s (2011) systematic review of 14 narrative-intervention studies concluded that explicit story-grammar instruction produces large effects on narrative retelling and generation in 4–9-year-olds, including children with language impairment. The five-finger gesture adds kinesthetic and visual encoding to the verbal slot — Diamond (2000) and Goldin-Meadow’s work on gesture and learning show gesture-paired instruction lifts retention. The National Reading Panel (2000) listed story-grammar instruction among the most effective comprehension strategies in K–3, and it is built into Common Core RL.K.2 (“retell familiar stories including key details”) and the EYFS Comprehension ELG. Honest framing — the five-finger version is a simplification; real stories often have multiple problems and multiple characters. The hand is a starting scaffold; advanced retellers should be allowed to abandon it.