Cotton-Ball Derby & Thick-Shake Straw
The mouth is one of the body’s most powerful regulation switches, and a 5-year-old can learn to flip it on purpose. The trick is resistive oral input — work the lips, cheeks, and jaw have to push against. Slow, sustained blowing (nudging a cotton ball across a table) and effortful sucking (pulling a thick smoothie up a narrow straw) tend to be calming and organising, while crunchy, cold, or sour mouth-play tends to be alerting. These two playful games give a child a discreet, portable tool — a way to settle when the world feels like “too much,” or to perk up when they’ve gone floppy. (This is resistive mouth play that moves an object, not slow belly-breathing.)
- Cotton-Ball Derby (blowing). Mark a start line and a goal at opposite ends of a smooth table with tape (or two cups as goalposts). Set a cotton ball or pom-pom on the start line; the child gets down so their mouth is level with the table.
- “Big slow breath in through your nose… now a long steady blow to push it to the goal.” Long, controlled puffs travel farther than frantic bursts — let them discover that. Race a sibling lane-against-lane, then make it harder: swap in a ping-pong ball (more push needed) or blow through a straw for a more focused puff.
- Thick-Shake Straw (sucking). Offer a genuinely thick drink — a yogurt smoothie, a thinned applesauce, a milkshake — in a cup with a narrow straw. “Pull it allll the way up — make your cheeks work hard.” The thicker the drink and the thinner the straw, the more effort, and the more organising the input.
- Use the straw as a calming ritual at a predictably hard moment — the transition home from preschool, the wind-down before a meal, or any time the engine is running too fast.
Variation (the alerting version): when your child is under-powered — sluggish, foggy — flip the toolkit to crunchy (a carrot stick, a few pretzels), cold (an ice pop), or mildly sour (a lemon-ade sip), or a party blower, kazoo, or whistle for a burst of resistive blowing with a fun noise. Other blow-play: keep a feather or tissue aloft, blow bubbles into a cup of milk through a straw (a huge favourite), or spread blow-paint across paper. Build a little “engine kit” the child decorates and let them learn to choose which tool their body needs.
Requirements
- Space: A tabletop and a chair; the whole thing fits on a kitchen table or a tray
- Surface: A smooth, hard table for the blowing game (cotton balls stall on rough or cluttered surfaces); a stable seat for drinking upright
- Materials: Cheap and household — cotton balls or pom-poms (and a ping-pong ball to level up), drinking straws in a few widths, and one thick drink (yogurt drink, smoothie, milkshake, or thinned applesauce); optional feather, a glass of milk for bubble-blowing, washable paint, a party blower or kazoo; tape or two cups for goalposts
- Participants: 1 adult + 1 child; works beautifully as a two- or three-child race, each in their own lane; each child gets their own straw — never shared
- Supervision: Close and active — small round objects plus straws plus a 5-year-old's mouth means an adult stays within arm's reach the whole time and packs the pieces away after; not a leave-and-go activity
Rationale & Objective
Progress Indicators
- Early: engages only as a game with the adult fully running it; blows in short frantic bursts that scatter the cotton ball, or gives up on the thick straw as “too hard”; doesn’t yet connect the activity to how their body feels
- Developing: with coaching, produces a long, steady blow that moves the cotton ball to the goal and can pull a thick drink up a narrow straw; accepts the tool when an adult offers it at a hard moment (“let’s do a thick-shake sip”)
- Proficient: notices a body state in words (“I feel wiggly,” “I’m tired”) and, when offered a choice, picks the matching tool — a calming sip versus a crunchy or sour wake-up — and uses it with little help
- Advanced: spontaneously reaches for an oral strategy when their engine is off — discreetly sipping water through a straw when a place feels overwhelming, or asking for a crunchy snack to focus — and can explain why (“the straw helps my body calm down”)
Safety Notes
- Choking and inhalation is the top risk: cotton balls, pom-poms, ping-pong balls, and straw pieces are all hazards; stay within arm’s reach the whole time, coach blowing out only (demonstrate first), and never let a child inhale or sniff a pom-pom; account for every piece and pack them away immediately after
- Don’t use the blowing games with any child who still mouths, bites off, or swallows small objects — stick to the supervised straw-and-drink play (or a bubble-straw and a feather only)
- Straw safety: use sturdy straws, watch for a child biting off and swallowing a chunk, and never run, walk, or lie down with a straw in the mouth — sudden movement plus a straw can cause injury
- Sit upright while drinking and blowing; no lying down, crawling, or moving around with food or a straw in the mouth
- Check all snacks and drinks against your child’s allergies and your family’s food rules, and avoid known choking-shape foods; never share straws between children, and give each child their own cup
Hints
- Playfulness: make it a real derby — name the cotton balls, call the race, add a tiny medal or a “winner’s roar.” For the straw, make a show of puffed “hamster cheeks” and how loud the last slurp can be
- Sustain interest: rotate the prop every week so it stays novel — cotton ball, then ping-pong ball, then feather, then bubbles-in-milk, then party blower — kept in a small “engine kit” tin the child helped decorate, and let them pick the day’s game
- Common mistake: framing it as breathing practice or correcting form (“breathe deeper!”). This is resistive play that moves an object, not slow belly-breathing — keep it light and let the resistance do the work; and teach it in calm moments, not for the first time mid-meltdown, so it’s ready when needed
- Limited materials: a single straw and any drink covers the calming half; a torn-off piece of cotton wool or a scrunched tissue covers the blowing half. A wadded paper ball races just as well as a pom-pom
- Cross-domain: count puffs to the goal or score the race (numeracy); name start/finish, “fast/slow,” “thick/thin” (vocabulary); notice how the body feels before and after (interoception); use blow-paint for art; resistive blow-play doubles as gentle oral-motor practice for clearer “p/b/w” speech sounds
- Progression: light cotton ball → heavier ping-pong ball → blow through a straw for a tighter puff. For sucking: thin juice through a wide straw → thicker smoothie → applesauce or milkshake, narrowing the straw at each step. Adult-led game → child chooses the tool when offered → child self-initiates the right tool for their state
Sources
- Ayres, A.J. (1972/2005). Sensory Integration and the Child (25th anniv. ed.). Western Psychological Services
- Bundy, A.C. & Lane, S.J. (2020). Sensory Integration: Theory and Practice (3rd ed.). F.A. Davis
- Dunn, W. (1997). “The impact of sensory processing abilities on the daily lives of young children and their families: a conceptual model.” Infants & Young Children, 9(4), 23–35
- Williams, M.S. & Shellenberger, S. (1996). How Does Your Engine Run? A Leader’s Guide to the Alert Program for Self-Regulation. TherapyWorks, Inc.
- Wilbarger, P. & Wilbarger, J. (1991). Sensory Defensiveness in Children Aged 2–12: An Intervention Guide for Parents and Other Caretakers. Avanti Educational Programs
- Piller, A., McHugh Conlin, J., Glennon, T.J. et al. (2025). “Systematic review of sensory-based interventions for children and youth.” Frontiers in Pediatrics, 13, 1720179
- American Academy of Pediatrics (HealthyChildren.org) — choking-prevention guidance for young children
- OT Practice Framework (OTPF-4) — sensory and oral-sensory client factors