Wake-Up Wiggles — The Power-Up Routine
A quick, playful two-to-three-minute “power-up” for a child who’s running on low — floppy, zoned-out, slow to get going, slumped at the breakfast table or dragging before getting dressed. Most calm-down games help an over-revved child slow down; this is the opposite. It uses alerting sensory input — brisk movement, “heavy work” for the muscles, and a cold or crunchy taste — to lift a sluggish, under-aroused child up to a calm-alert, ready-to-focus state. Think choke-and-start before the car can drive, not flooring the accelerator: you do it with the child, keep it short, and aim to finish at awake-and-ready, not wild.
- Name the low engine. Ask “how’s your engine — high, low, or just right?” A floppy, yawny “I-can’t” child is usually running low. Tell them: “let’s wake your engine up so it’s ready to go.” That noticing-and-naming is the part that builds the lasting skill.
- Big moves first (about 30–45 seconds). Pick one fast, whole-body mover and do it together: ten jumping jacks, ten frog jumps or bunny hops, running on the spot while you count, or ten big star-jumps. Fast, bouncy, slightly unpredictable movement is the strongest wake-up signal.
- Heavy work next (about 30 seconds). Add a “strong muscles” job: five to ten wall push-ups, pressing palms together hard and counting to five three times, carrying something with a bit of weight across the room (a stack of books), or chair push-ups. This proprioceptive heavy work wakes a low engine and keeps it organised, so the child lands at calm-alert rather than hyper.
- A cold or crunchy “spark” (optional, about 30 seconds). Offer a few sips of cold water through a straw, or a small crunchy or sour snack — a slice of crisp apple, a few pretzels, an orange segment, a carrot stick. Cold, crunchy, and sour tastes are alerting and help switch the brain on.
- Add light and air, then check and stop. Open the curtains, turn on a bright light, or step to an open window for ten seconds of cooler air. Then ask again: “how’s your engine now?” You want bright eyes, an upright body, ready to talk — not giggling out of control. The moment they’re awake-and-ready (or starting to tip into silly), stop and move straight into the real task while the alertness is fresh.
Variation: make an “engine-card” routine — draw a jumping figure, a “push the wall” hand, a water cup, and a sun — and let the child pick the order or roll a die. On no-space mornings, do it seated: chair push-ups, palm presses, shoulder shrugs and “wake-up” face scrunches, a cold drink, and a big stretch up tall. For a sibling pair, race the jumping jacks or “wheelbarrow walk” to the kitchen.
Requirements
- Space: A small clear area, about 1.5 × 1.5 m, with nothing to bump into while jumping; a seated version needs only a sturdy chair
- Surface: Firm, non-slip floor for jumping (avoid socks on slick floors, beds, or sofas); a wall within reach for wall push-ups
- Materials: Mostly household — a cup of cold water (a straw makes it more alerting) and an optional crunchy or sour snack (apple, pretzels, orange, carrot); optional homemade "engine cards" and a die
- Participants: 1 adult + 1 child, with the adult doing the moves alongside (at this age modelling beats instructing); siblings can join and race
- Supervision: Direct and active throughout — the adult leads, sets the pace, watches for over-revving, and supervises all eating and drinking
Rationale & Objective
Progress Indicators
- Early: needs full adult prompting and hands-on encouragement to start; stays floppy and does the moves half-heartedly with little visible change in alertness, or swings straight from floppy to silly and over-revved
- Developing: joins the routine willingly when the adult leads it and shows a clear lift in alertness afterward — more upright, more talkative, ready to start — for at least a few minutes, though the adult still decides when it’s needed and when to stop
- Proficient: engages eagerly and can name the idea (“my engine is low / now it’s just right”), helps choose the moves, finishes at calm-alert, and transitions into the task with only a light reminder; rarely tips into over-revving
- Advanced: begins to notice their own low state and request or start a wake-up independently (“I feel sleepy — I need to jump”); picks strategies that fit the setting (quiet chair push-ups at the table vs. star-jumps at home) and reliably settles at just right
Safety Notes
- Don’t over-rev — the goal is calm-alert, not wild; if the child gets giddy or silly, stop and switch to a slow, grounding activity, since overshooting into dysregulation is the opposite of the aim
- Choking and food safety: crunchy or hard snacks (apple, carrot, pretzels) are a choking hazard — keep the child sitting, supervise every bite, offer small pieces, and never let them eat while moving; check for allergies first, and a cold drink is a safe substitute
- Clear the space for jumping — no furniture corners, slippery socks on tile, beds, or sofas; jump on a firm, level floor
- Not a substitute for sleep or medical care — persistent sluggishness, floppiness, or trouble waking can reflect poor sleep, illness, or other issues and warrants a pediatric check
- Avoid right before bed or quiet time — alerting input is for starting the day or a focus task, and using it in the evening can make settling harder
- Follow the child’s body — stop if they report dizziness, pain, or distress, and never force a movement
Hints
- Playfulness: the car-engine metaphor is the magic — let them be the race-car driver revving at the start line, growl the engine, do a “3-2-1, GO!” Silliness during the moves is fine; the rule is just to land at “ready,” not “wild”
- Sustain interest: rotate the moves so it never gets stale — kangaroo day, robot day, “carry the heavy box to the kitchen” day; let the child roll a die or pick an “engine card,” and keep the whole thing under three minutes so it stays a treat
- Common mistake: making it too long or too intense, which tips the child past calm-alert into hyper — keep it brief, watch the eyes and body, and stop while they’re still organised; and keep it warm and shared, never a demand (“jump until you wake up NOW”)
- Limited materials: do it all seated — chair push-ups, hard palm-presses, shoulder shrugs, “wake-up” face scrunches, a big tall stretch, and a cold drink; heavy-work and cold or crunchy inputs alert without needing room to run
- Cross-domain: links to self-regulation (noticing and naming an internal state, then acting on it), gross-motor (jumping, push-ups, carrying build strength), and language (the “how’s your engine?” talk, counting reps, sequencing “first jump, then push, then a drink”)
- Progression: adult-led (“we always do this before breakfast”) → adult-prompted choice (“your engine looks low — what should we do?”) → child-initiated (“I feel floppy, I’m doing my wake-up”). The end goal is the child running their own engine check without you
Sources
- Ayres, A.J. (1972/2005). Sensory Integration and the Child (25th anniv. ed.). Western Psychological Services
- Bundy, A.C. & Lane, S.J. (2020). Sensory Integration: Theory and Practice (3rd ed.). F.A. Davis
- Dunn, W. (1997). “The impact of sensory processing abilities on the daily lives of young children and their families: a conceptual model.” Infants & Young Children, 9(4), 23–35
- Miller, L.J., Anzalone, M.E., Lane, S.J., Cermak, S.A. & Osten, E.T. (2007). “Concept evolution in sensory integration: A proposed nosology for diagnosis.” American Journal of Occupational Therapy, 61(2), 135–140
- Williams, M.S. & Shellenberger, S. (1996). How Does Your Engine Run? A Leader’s Guide to the Alert Program for Self-Regulation. TherapyWorks, Inc.
- Wilbarger, P. & Wilbarger, J. (1991). Sensory Defensiveness in Children Aged 2–12: An Intervention Guide for Parents and Other Caretakers. Avanti Educational Programs
- Ruhland, S. & Lange, K.W. (2021). “Effect of classroom-based physical activity interventions on attention and on-task behavior in schoolchildren: a systematic review.” Sports Medicine and Health Science, 3(3), 125–133
- OT Practice Framework (OTPF-4) — arousal as a body function