How's Your Engine? — The Body-Speed Check
A quick, repeatable “body check,” borrowed from occupational therapists’ Alert Program (“How Does Your Engine Run?”), that teaches a 5-year-old to notice and name how fast their body is running — then pick a simple sensory action to change gears. The idea: your body is a bit like a car engine. Sometimes it runs high and too fast, sometimes low and too slow, and sometimes just right. “Just right” is the calm-alert state — awake enough to listen and play, not so revved up they can’t sit still, not so sluggish they’re flopping. This isn’t about being good or bad; it’s about body speed, and every speed is okay. It’s just information.
- Teach the three speeds with your own body first. Over a day or two, narrate your own engine out loud so the words sink in: “Ooh, my engine’s running high — I feel all buzzy,” “My engine’s low, I’m slow and yawny,” “Right now I’m just right — calm and ready.” Invite your child to guess yours, then their own.
- Make a speedometer (optional but loved). On a paper plate draw three zones — a slow tortoise, a “just right” smiley, and a fast race-car — and add a cardboard arrow on a split-pin so it spins. That’s their personal engine gauge.
- Do the check. A few times a day — before breakfast, after preschool, before a story — ask: “Let’s check your engine. High, low, or just right?” They point the arrow or show it with their body (jiggling = high, slumping = low, still-and-ready = just right). Accept whatever they report; there’s no wrong answer.
- Pick an “engine changer.” If they’re not just-right and want to shift, offer two or three sensory choices, not a long quiz: “Your engine’s high — want to do wall push-ups or chew a crunchy carrot to come down?”
- Re-check after a minute. “How’s your engine now?” Notice the change together: “You did ten frog jumps and now you’re just right — your body knew what it needed.” The win is the noticing, not perfection.
The five sensory tool-boxes to choose from (mix calmers and wake-ups): mouth — sip water through a straw, chew something crunchy, or suck a thick smoothie; move — rocking and bear-walks to calm, jumping and dancing to wake up; touch — a bear hug or squishing playdough to calm, a cool splash to wake up; look — dim the lights to calm, brighter light to wake up; listen — soft music to calm, an upbeat song to wake up.
Variation: swap engines for characters if that clicks — Eeyore (low), Pooh (just right), Tigger (high) — and ask “Who are you right now?” Or play “guess the engine” with picture-book characters and family photos, building the read-it-in-others skill that comes before reading it in yourself.
Requirements
- Space: None special — works anywhere, from the kitchen to the car; a small clear spot if a chosen "move" tool involves jumping
- Surface: Any; a rug is nice for floor-based movement choices but not required
- Materials: Optional and cheap — a paper plate, a marker, and a split-pin for a homemade speedometer. The "engine changers" use things you already have (water bottle, crunchy snack, playdough, a song)
- Participants: 1 adult + 1 child; scales easily to siblings or a small group, which nicely normalises that everyone runs at different speeds
- Supervision: Light — stay present to model the language and offer choices; closer only if a chosen tool (a hard snack, vigorous jumping) needs it
Rationale & Objective
Progress Indicators
- Early: can’t yet label body states; relies on the adult to name the speed (“you look high”). May spin the speedometer arrow randomly without linking it to how they feel; enjoys the game more than the concept
- Developing: names their engine speed when asked and prompted, usually accurately for the extremes (very wound-up or very floppy). Will try an “engine changer” the adult suggests but doesn’t generate one alone
- Proficient: identifies high / low / just-right reliably with a simple prompt, and picks a sensory tool from a small offered menu; begins to notice the change afterward (“now I’m just right”)
- Advanced: spontaneously checks and reports their own engine without being asked, sometimes mid-activity (“my engine’s getting too high — I need a squeeze”), chooses a fitting strategy alone, and can read others’ engines too
Safety Notes
- Never shame or correct a reported state — “high” or “low” isn’t “bad,” it’s just data. If a child feels judged for being wiggly or sleepy, the self-monitoring habit backfires; stay curious, not corrective
- Watch choking risk with “mouth” strategies: skip hard candies, gum, and nuts; favour a water bottle and straw, soft-but-firm fruit, or a thick smoothie, and stay within arm’s reach, following your usual allergy and food rules
- For movement tools, clear furniture corners and keep vigorous options short so the child doesn’t ramp past just-right into over-arousal
- This is an awareness game, not a treatment; if a child is frequently overwhelmed by everyday sounds, textures, or movement, mention it to a pediatrician or occupational therapist rather than relying on this game
Hints
- Playfulness: use sound effects — a “vroom!” for a high engine, a sputtering “putt… putt…” for low. Let the child rev your engine up and down like a remote control; being in charge of an adult’s engine is a big draw
- Sustain interest: rotate the framing so it stays fresh — engine speeds one week, Eeyore/Pooh/Tigger the next, a “weather report for my body” (stormy / sleepy / sunny) another. Let the child redesign their speedometer
- Common mistake: turning the check into a test, or using it only to manage misbehaviour (“you’re too high, calm down NOW”) — that makes “high engine” feel like a telling-off. Do the check at neutral and happy moments too, and check your own engine out loud just as often
- Limited materials: no speedometer needed — the whole game runs on words and your bodies. In the car or a waiting room, just ask “high, low, or just right?” and pick a tiny tool (a sip of water, a seatbelt squeeze, looking out the window)
- Cross-domain: naming the body state grows emotional vocabulary; counting “ten frog jumps to get to just right” folds in numeracy; reading characters’ engines in a picture book supports theory-of-mind and perspective-taking
- Progression: adult names all engines → child names extremes when prompted → child names just-right too → child picks a tool from a menu → child generates their own tool → child self-checks unprompted and reads others’ engines; later, link engines to settings (“library = just-right, playground = high is fine”)
Sources
- Williams, M.S. & Shellenberger, S. (1996). How Does Your Engine Run? A Leader’s Guide to the Alert Program for Self-Regulation. TherapyWorks, Inc.
- Ayres, A.J. (1972/2005). Sensory Integration and the Child (25th anniv. ed.). Western Psychological Services
- Bundy, A.C. & Lane, S.J. (2020). Sensory Integration: Theory and Practice (3rd ed.). F.A. Davis
- Miller, L.J., Anzalone, M.E., Lane, S.J., Cermak, S.A. & Osten, E.T. (2007). “Concept evolution in sensory integration: A proposed nosology for diagnosis.” American Journal of Occupational Therapy, 61(2), 135–140
- Dunn, W. (2007). “Supporting children to participate successfully in everyday life by using sensory processing knowledge.” Infants & Young Children, 20(2), 84–101
- Gill, K., Thompson-Hodgetts, S. & Rasmussen, C. (2018). “A critical review of research on the Alert Program.” Journal of Occupational Therapy, Schools, & Early Intervention, 11(2), 212–228
- OT Practice Framework (OTPF-4) — performance skills: emotional regulation and arousal
- Head Start ELOF — Approaches to Learning: Emotional & Behavioral Self-Regulation