Body Brainstorm — How Many Ways Can You Move?
Turn divergent thinking into a whole-body game: “How many different ways can you get across the room?” “Can you move like something that’s NEVER been seen before?” “Show me a sad way to walk… a bouncy way… a way nobody has ever moved.” Instead of generating ideas with words, the child generates them with their body — every answer is a new movement nobody told them to make.
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Clear a little space. Pose an open movement challenge: “How many different ways can you cross to the wall? No way can be the same!”
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Cheer each new idea — hopping, crawling, slithering, spinning, tiptoeing, rolling, crab-walking, giant steps. Count them as they pile up.
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Add imagination prompts: “Move like you’re heavy as an elephant… light as a feather… like a robot… like something melting.” Or “invent a brand-new dance move and teach it to me.”
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Copy the child’s invented moves back (they love being the leader), then ask for “a different one.”
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String favorites into a short made-up sequence or “silly-walk dance” and perform it.
Variation: add music and change its mood (creep to spooky music, bounce to fast music). Use a scarf or ribbon and ask “how many ways can you make it move?” Play “the floor is…” (ice, sticky mud, hot sand) and invent a way to cross each.
Requirements
- Space: A clear, open area indoors or out — a few square meters with nothing to bump into
- Surface: Non-slip floor, grass, or a rug; bare feet or grippy shoes
- Materials: None; optional music, or a scarf, ribbon, or beanbag as a prop
- Participants: 1 child, or a group taking turns inventing and copying moves
- Supervision: Moderate — keep the space clear and watch for collisions and overexcitement
Rationale & Objective
Progress Indicators
- Early: offers one or two ways to move, like walk and run, and repeats them; copies others rather than inventing; the open-endedness is still new
- Developing: produces several different movements with prompting, enjoys the animal and imagery prompts, and begins to offer an original move of their own
- Proficient: invents many varied movements without much prompting, makes deliberately unusual choices, and matches movement quality to an image like heavy, floaty, or jerky
- Advanced: generates a large, inventive range of original movements, combines them into sequences, teaches invented moves to others, and improvises expressively to changing music or moods
Safety Notes
- Clear the space of furniture, sharp corners, and obstacles before fast or spinning movement, and define boundaries
- Use a non-slip surface and bare feet or grippy shoes, and watch for slips during sliding or spinning moves
- Build in calm-downs after spinning or vigorous play to avoid dizziness, collisions, and overexcitement, especially in a group
- Match challenges to ability and leave room for safe risk while preventing genuinely risky moves like jumping from height
- Give children space from each other so invented moves don’t lead to bumps
Hints
- Playfulness: join in and let the child be the dance teacher correcting YOUR moves; the more theatrically you copy their invention, the harder they’ll work to invent another.
- Sustain interest: change the theme often (animals one day, robots the next, weather, emotions), add music to shift the energy, and keep sessions short and high-energy so it stays a treat.
- Common mistake: demonstrating ’the’ way to move (which makes them copy you) or judging moves as silly — keep prompts open and accept every invention; resist turning it into a structured dance lesson.
- Limited space / no equipment: no props or music needed — even a small clear patch works for ‘invent a move with just your hands,’ or seated ‘how many ways can you move your arms?’ for tight spaces.
- Cross-domain: the movement builds gross-motor skills, balance, and body awareness; matching moves to feelings grows emotional literacy; following and inventing sequences supports memory; adding music links to the Music and Dance subdomains.
- Progression: find two or three ways to cross the room → generate many different ways without repeats → match movement to an image or feeling → invent and name an original move → combine moves into a sequence and teach or perform it.
Sources
- Torrance, E. P. (1981). Thinking Creatively in Action and Movement (TCAM). Scholastic Testing Service — a creativity assessment for ages 3–8 (fluency, originality, imagination)
- Runco, M. A. & Acar, S. (2012). “Divergent thinking as an indicator of creative potential.” Creativity Research Journal, 24(1), 66–75
- Kaufman, J. C. & Beghetto, R. A. (2009). “Beyond big and little: The Four C Model of Creativity.” Review of General Psychology, 13(1), 1–12
- Finland National Core Curriculum for ECEC (2022) — Diverse forms of expression (physical expression)
- HighScope KDI 42 (movement)
- UK EYFS — Expressive Arts and Design — Being Imaginative and Expressive ELG