What Else Could It Be? — The Unusual Uses Game
Hand the child an everyday object — a paper cup, a wooden spoon, a cardboard tube — and ask the playful question: “What ELSE could this be? What could we do with it?” Then keep the ideas flowing. The goal isn’t the “right” answer; it’s MANY answers, the sillier and more surprising the better.
-
Pick one ordinary object you have plenty of — a plastic cup, a paper plate, a sock, a cardboard box, a stick.
-
Ask: “This is a cup… but what else could it be?” Model one playful idea to start (“It could be a hat for a mouse!”), then hand the turn to the child.
-
Take turns. Greet every idea with delight — act it out, don’t judge it. A cup is a drum, a phone, a boat, a megaphone, a tiny swimming pool for a bug.
-
Gently stretch for more when ideas slow: “We have five… can we find three more?” Count them on fingers so the child sees the pile growing.
-
For extra fun, actually TRY a few — put the cup on your head, talk into it, sail it in the bath.
Variation: turn it into a car-ride or waiting-room game with no objects at all (“what could you do with a giant balloon?”). Or raise the challenge by asking for uses in categories — a use in the kitchen, a use outdoors, a silly use, a use for a giant.
Requirements
- Space: Anywhere — table, floor, car seat, waiting room; no space needed
- Surface: None
- Materials: One common household object (cup, spoon, box, sock, stick); none at all for the spoken version
- Participants: 1 adult + 1 child; a small group adds more ideas and energy (take turns so no one is rushed)
- Supervision: Light — a talking-and-imagining game
Rationale & Objective
Progress Indicators
- Early: offers one or two obvious uses then stops (‘you drink from it’); may repeat the real function or copy your idea; needs you to both ask and answer
- Developing: generates three or four ideas with a little prompting; beginning to leave the literal (‘a cup is a hat!’); enjoys the back-and-forth and asks to play again
- Proficient: rattles off five or more uses, including some genuinely unexpected ones; jumps between categories on their own (something to wear, something to play, something for an animal); keeps going when you ask for more
- Advanced: produces long, inventive lists and elaborates them (‘it’s a rocket — and the handle is the launch button’); combines objects (’the cup AND the stick make a lollipop’); invents their own object to stump you, turning the tables
Safety Notes
- Choose objects that are safe to handle freely — avoid anything small enough to swallow for children who still mouth things, and keep tiny items (paperclips, buttons) away from younger siblings (a small part is anything that fits through a toilet-paper tube)
- If you act ideas out, keep wear-it and balance-it play gentle — no cups jammed tight on heads or fingers, and nothing put in mouths, ears, or noses
- Skip glass, sharp, or breakable objects; stick to soft or sturdy household items
- The real risk is squashing ideas, not injury — a child who hears that an answer is silly or wrong stops offering, so keep every answer welcome
Hints
- Playfulness: ham it up — gasp at the wild ideas, actually wear the cup as a hat, and let the silliest answers win the biggest laugh. Your delight tells the child that unusual is good.
- Sustain interest: change the object every time and keep sessions to two or three minutes so it stays a treat; make it a recurring ritual (‘mystery-object Mondays’) or pull it out to rescue boring waits in lines and cars.
- Common mistake: correcting toward the ‘real’ use (’no, a cup is for drinking’) kills divergent thinking instantly — there are no wrong answers here; also resist filling every silence yourself, and give the child a few seconds of thinking quiet.
- Limited space / no equipment: the spoken version needs nothing — name an imaginary object and trade uses while walking, bathing, or driving. One object and three minutes is a full game.
- Cross-domain: counting the ideas builds early math; acting them out adds gross-motor and dramatic play; naming new uses grows vocabulary; and ‘what else could we use instead?’ transfers straight into real problem-solving when something is missing.
- Progression: start with one familiar object and accept any idea → ask for a target number (’let’s find five’) → add categories (‘a kitchen use, an outdoor use, a silly use’) → play with no object at all → have the child set the challenge for you.
Sources
- Guilford, J. P. (1950). “Creativity.” American Psychologist, 5(9), 444–454
- Guilford, J. P. (1967). The Nature of Human Intelligence. McGraw-Hill
- Runco, M. A. & Acar, S. (2012). “Divergent thinking as an indicator of creative potential.” Creativity Research Journal, 24(1), 66–75
- Scott, G., Leritz, L. E. & Mumford, M. D. (2004). “The effectiveness of creativity training: A quantitative review.” Creativity Research Journal, 16(4), 361–388
- Torrance, E. P. (1974). Torrance Tests of Creative Thinking. Scholastic Testing Service (fluency, flexibility, originality, elaboration)
- UK EYFS — Characteristics of Effective Learning — creating and thinking critically (having their own ideas)
- Head Start ELOF — Goal P-ATL 12 (child expresses creativity in thinking and communication)
- HighScope KDI 4 (problem solving) and KDI 5 (use of resources)