Finish the Picture & The Squiggle Game
Start a drawing the child has to finish in their own way. Two versions: draw a few incomplete shapes (a circle, a wavy line, two dots) and ask “what can you turn this into?”; or play the squiggle game — you scribble a random squiggle, the child makes it into a picture, then you swap. The same starting mark becomes a sun, a face, a snail, a balloon — there’s no right answer, only the child’s imagination filling the gap.
-
For “finish the picture,” draw a few simple incomplete marks on paper — an open curve, a zigzag, a couple of circles, a single line. Leave lots of blank space around each.
-
Ask: “What could this be? Can you turn it into something?” Let the child add to your mark to make a complete picture, then tell you about it.
-
For the “squiggle game,” close your eyes and draw a loopy squiggle. Hand it over: “What do you see hiding in here?” The child transforms it into a recognizable drawing.
-
Swap roles — now the child draws the squiggle and YOU finish it. Taking turns keeps it light and shows there’s no wrong way.
-
Admire the surprise of how one mark became something. Try giving the SAME squiggle to two people and compare the totally different results.
Variation: use the same starting shape several times and challenge “can you make it into something different each time?” (a circle → sun, wheel, face, button, planet). Or fold paper for an “exquisite corpse” — one person draws a head and hides it, the next adds a body, the next legs, then unfold to reveal a wonderfully mixed-up creature.
Requirements
- Space: Any table or lap with paper
- Surface: A flat surface to draw on
- Materials: Paper and crayons, markers, or pencils; nothing else
- Participants: 1 adult + 1 child for turn-taking; works well with a small group passing drawings around
- Supervision: Light — a quiet drawing game
Rationale & Objective
Progress Indicators
- Early: adds a few marks but the result stays close to the starting shape or is left abstract; may name it afterward; might trace over your line rather than transform it
- Developing: turns the mark into one recognizable thing and can say what it is; the obvious completion, like a circle becoming a sun, is typical and good; enjoys the swap
- Proficient: sees something less obvious in the mark and elaborates it with details (a squiggle becomes a dragon with scales and fire); offers a different idea when nudged
- Advanced: spontaneously finds multiple possibilities in one shape, adds rich detail and a backstory, and resists the easy answer; enjoys stumping you with tricky squiggles
Safety Notes
- Low-risk overall; the main cautions are around materials — use non-toxic, washable crayons and markers carrying the AP seal
- Supervise marker use near walls, furniture, and clothing, and with children who might mouth caps, which are a small choking part
- Keep it pressure-free and judgment-free — comparing a child’s drawing unfavorably or fixing it teaches them there is a right answer and shuts down originality
- Watch posture and lighting for longer drawing sessions, and offer a comfortable surface
Hints
- Playfulness: be genuinely amazed at what they find hiding in the squiggle, and play up the magic that the same scribble becomes something different for everyone. Do a deliberately silly ‘wrong’ completion of your own to show anything goes.
- Sustain interest: vary the starting marks (dots, zigzags, spirals), keep a ‘squiggle book’ to flip back through, and occasionally raise the bar with ‘make this circle into five different things.’
- Common mistake: drawing a too-complete or too-suggestive starter (a clear half-cat) leaves no room to invent — keep marks abstract and open; and never redraw the child’s work ‘properly.’
- Limited space / no equipment: one pencil and the back of any envelope works; in the air or in sand, draw a squiggle with a finger and describe what it could be.
- Cross-domain: the fine-motor control feeds pre-writing; naming and storying the drawing grows language and narrative; comparing many uses of one shape touches early geometry; turn-taking builds social skills.
- Progression: finish a single incomplete shape → swap squiggles back and forth → make one shape into several different things → add detail and a story to each → try the folded ’exquisite corpse’ for a combined creature with others.
Sources
- Torrance, E. P. (1974). Torrance Tests of Creative Thinking — Figural form, Incomplete Figures task. Scholastic Testing Service
- Winnicott, D. W. (1971). Therapeutic Consultations in Child Psychiatry — origin of the squiggle game. Hogarth Press / Basic Books
- Runco, M. A. & Acar, S. (2012). “Divergent thinking as an indicator of creative potential.” Creativity Research Journal, 24(1), 66–75
- UK EYFS — Expressive Arts and Design — Being Imaginative and Expressive ELG
- HighScope KDI 40 (art)
- Reggio Emilia — mark-making as one of the hundred languages (Edwards, Gandini & Forman, 2012)