Roll-a-Story — Story Stones, Cubes & "And Then…?"
Help the child make up a brand-new story — not retell a known one. Three easy engines: roll picture dice (or pull “story stones” from a bag) and weave whatever images come up into a tale; play “and then…?” where you each add one line to a growing story; or simply invite “tell me a story you’ve never told before.” The random images and the back-and-forth do the heavy lifting, so the child supplies the imagination, not a blank-page struggle.
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Pick an engine. Story stones: draw simple pictures (a moon, a dog, a key, a wave) on smooth pebbles or cards. Story dice: use picture cubes or make paper ones. Or go prop-free with “once upon a time…”.
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The child draws or rolls a few images and starts a story that includes them: “Once there was a dog who found a key…”
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Keep it moving with “and then…?” Take turns adding a line each if the child stalls — you add a twist, they add the next, building together.
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Follow the child’s lead wherever it wanders; a story about a dog can become a story about the moon. Originality matters more than logic.
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Celebrate the finished tale — give it a title, retell it at dinner, draw a picture of the best bit, or “write” it down as the child dictates.
Variation: act the new story out with toys or as a mini-play (a nod to Vivian Paley’s storytelling and story-acting). Theme the stones (all animals, all weather). Or scribe the child’s dictated story word-for-word and read it back — being an author is thrilling.
Requirements
- Space: Anywhere — table, floor, bedtime, back seat
- Surface: A spot to lay out stones or dice; none for the spoken version
- Materials: Story stones (drawn pebbles or cards) or picture dice — homemade is fine; or nothing at all
- Participants: 1 adult + 1 child for the back-and-forth; a group can pass the story around the circle
- Supervision: Light; closer if small stones are used near a child who mouths objects
Rationale & Objective
Progress Indicators
- Early: names what’s on each stone or offers disconnected fragments rather than a connected story; may retell a familiar tale instead of inventing; relies on you to carry it
- Developing: links two or three images into a simple original sequence with a beginning and an end; uses ‘and then’ to keep going; needs prompts to move along
- Proficient: tells a coherent original story with a character, a problem, and a resolution, weaving in the rolled images; sustains it with little help and adds their own twists
- Advanced: invents elaborate, surprising stories with several characters, a clear arc, and inventive twists; uses story language and feelings; can retell or act out the tale and keep it consistent
Safety Notes
- Homemade story stones and small dice are choking hazards for under-threes — keep them away from younger siblings and use larger pieces if a toddler is nearby
- Use non-toxic paint or markers on stones and seal them, and check pebbles for sharp edges before play
- Keep it pressure-free — a child put on the spot may freeze, so model freely, let them pass, and build the skill gently over many days
- Steer very scary invented content away from bedtime if your child’s imagination tends to keep them awake, and redirect to a calmer twist
Hints
- Playfulness: dive in with dramatic voices and gasps (‘and then — oh no! — what happened next?!’), and let the story get gloriously silly. Your willingness to follow a ridiculous plot frees the child to invent.
- Sustain interest: make new story stones together as its own craft, theme the set to current obsessions (dinosaurs, space), and rotate engines — dice one day, prop-free the next — so it stays fresh.
- Common mistake: correcting the plot’s logic or steering it to ‘make sense’ shuts down invention — follow the child’s wandering lead; and don’t demand a polished story, since fragments now grow into arcs over weeks.
- Limited space / no equipment: ‘and then…’ needs nothing and turns a car ride or a wait into a story; one die or a handful of drawn cards is a whole story kit.
- Cross-domain: sequencing events builds early math (first, next, last) and comprehension; new story words grow vocabulary; acting it out adds dramatic play and gross-motor; dictating it links to early writing and composition.
- Progression: name and connect two images → tell a short story with a beginning and end → add a problem and a resolution → include several characters and a twist → act out or dictate the finished story for someone else.
Sources
- Paley, V. G. (1990). The Boy Who Would Be a Helicopter: The Uses of Storytelling in the Classroom. Harvard University Press
- Cremin, T., Swann, J., Flewitt, R., Faulkner, D. & Kucirkova, N. (2013). Evaluation Report of MakeBelieve Arts Helicopter Technique of Storytelling and Story Acting. The Open University / MakeBelieve Arts
- Finke, R. A., Ward, T. B. & Smith, S. M. (1992). Creative Cognition: Theory, Research, and Applications. MIT Press
- Vygotsky, L. S. (1930/2004). “Imagination and creativity in childhood.” Journal of Russian and East European Psychology, 42(1), 7–97
- UK EYFS — Expressive Arts and Design — Being Imaginative and Expressive ELG (invent, adapt and recount narratives and stories)
- Head Start ELOF — Goal P-ATL 13 (child uses imagination in play and interactions with others)
- HighScope KDI 43 (pretend play)