Oops, My Hands Are Full! — The Noticing Helper Game
You stage small everyday “oops” moments — dropped pegs, full hands at a closed door — and the child’s challenge is to notice that you need help without being asked.
- Tell the child at the start of the day or the hour: “Today I might need help a few times. I won’t ask. Let’s see if your noticing eyes can spot it.”
- Create a small need and show it with your body, not your words — drop a handful of clothes pegs and reach for them, stand at a closed door with both arms full of laundry, pat your pockets looking for your keys that are in plain sight, sigh at a jar on a shelf you cannot reach while their step stool is nearby.
- Wait. Count slowly to ten in your head. Look at the object, then at the child, but say nothing more than “Hmm…” or “Oh dear.”
- If they help, thank them by saying what it did for you: “You saw my hands were full and opened the door — that made it so much easier.”
- If they do not notice, give one clue (“I wonder what I need…”), then simply ask. No disappointment — try again later.
- In the evening, recall together: “What did your noticing eyes spot today?”
Variation: swap roles so the child stages an “oops” for you to notice, or add feeling clues instead of practical ones — you slump on the sofa with a big sigh after a long day and see whether they come over.
Requirements
- Space: Anywhere at home, during ordinary routines
- Surface: Not applicable
- Materials: Everyday objects — pegs, laundry, keys, a jar, a step stool
- Participants: 1 adult + 1 child
- Supervision: Light — woven into normal household activity
Rationale & Objective
Even toddlers will help an adult who drops something or cannot open a door, without being asked or rewarded (Warneken & Tomasello, 2006). What develops from toddlerhood onward is the ability to help when the need is signalled only subtly and to move from practical helping toward responding to another’s feelings (Svetlova, Nichols & Brownell, 2010). By 5, the limiting factor is usually not willingness but noticing — children are absorbed in their own play. This game exercises the noticing step and deliberately keeps the adult’s request out of it, so the help starts in the child’s own reading of another person’s situation. Thanking by describing the effect, with no sticker or treat, protects the intrinsic motivation that rewards can undermine (Warneken & Tomasello, 2008); young children are in fact motivated simply by seeing the person helped (Hepach, Vaish & Tomasello, 2012).
Progress Indicators
- Early: helps readily when asked directly but does not notice staged needs without a spoken clue
- Developing: notices obvious needs (dropped objects) within a few seconds when they have been told to look out; misses quieter ones
- Proficient: spots most staged needs unprompted, including full hands and searching, and helps without taking over the whole job
- Advanced: notices unstaged needs of family members and peers during real life, responds to tiredness or sadness as well as practical trouble, and asks “Do you need help?” before stepping in
Safety Notes
- Stage only needs that are safe for a child to meet — nothing involving hot pans, knives, glass, heavy loads, or climbing higher than a stable step stool
- Teach “ask first” with people outside the family and remind the child that they never have to go anywhere with, or help, an adult they do not know
- Do not feign real pain, injury or strong distress to test the child; it can frighten them and damages trust
- Avoid running the game when the child is tired, hungry or deeply absorbed — failing to notice then says nothing about their empathy
Hints
- Playfulness: ham up the clumsiness — a slow-motion peg avalanche, an enormous sigh at the high shelf. Children love being more capable than a bumbling grown-up
- Sustain interest: keep it occasional and unpredictable (two or three times a day at most, and not every day) so each moment still feels real
- Common mistake: jumping in with “Can you help me?” after two seconds. The silent count to ten is where the noticing happens
- Limited space: needs no room at all — a dropped spoon at the dinner table or a shopping bag slipping off your shoulder in the lift works just as well
- Cross-domain: picking up pegs and opening doors is fine-motor and practical-life practice; the evening recall strengthens memory for the day’s events
- Progression: dropped object right in front of them → need across the room → searching and out-of-reach problems → emotional cues (tired, sad) → noticing a sibling’s or friend’s need
Sources
- Warneken, F. & Tomasello, M. (2006). “Altruistic helping in human infants and young chimpanzees.” Science, 311(5765), 1301–1303
- Svetlova, M., Nichols, S. R. & Brownell, C. A. (2010). “Toddlers’ prosocial behavior: From instrumental to empathic to altruistic helping.” Child Development, 81(6), 1814–1827
- Warneken, F. & Tomasello, M. (2008). “Extrinsic rewards undermine altruistic tendencies in 20-month-olds.” Developmental Psychology, 44(6), 1785–1788
- Hepach, R., Vaish, A. & Tomasello, M. (2012). “Young children are intrinsically motivated to see others helped.” Psychological Science, 23(9), 967–972
- Head Start ELOF — Social and Emotional Development, Emotional Functioning (child expresses care and concern toward others)
- Dadds, M. R. et al. (2008). “A measure of cognitive and affective empathy in children using parent ratings” (Griffith Empathy Measure). Child Psychiatry & Human Development, 39(2), 111–122